43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
extends Control
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var MAIN_MENU_MUSIC = "res://music/menu_principal.ogg"
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onready var exit_button = $MarginContainer/VBoxContainer/HBoxContainer/CenterContainer/Panel/MarginContainer/CenterContainer/VBoxContainer/MarginContainer2/ExitButton
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onready var continue_button = $MarginContainer/VBoxContainer/HBoxContainer/CenterContainer/Panel/MarginContainer/CenterContainer/VBoxContainer/ContinueButton
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var save_available := false
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func _ready():
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BackgroundMusic.crossfade_to(MAIN_MENU_MUSIC, -10, 1)
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if OS.get_name() == "HTML5":
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exit_button.hide()
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save_available = not Dialogic.get_current_timeline().empty()
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if not save_available:
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continue_button.hide()
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func load_main_game():
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Transit.change_scene("res://scenes/Main.tscn", 0.5)
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func load_credits():
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Transit.change_scene("res://scenes/Credits.tscn", 0.2)
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func _on_NewGameButton_pressed():
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Dialogic.reset_saves()
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load_main_game()
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func _on_ContinueButton_pressed():
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load_main_game()
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func _on_ExitButton_pressed():
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Transit.change_scene("res://scenes/ExitScene.tscn", 0.2)
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func _on_CreditsButton_pressed():
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load_credits()
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