pir-serious-game-ethics/Main.gd
2021-03-27 10:53:28 +01:00

18 lines
468 B
GDScript

extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# var new_dialog = Dialogic.start('_start')
# add_child(new_dialog)
# new_dialog.connect('dialogic_signal', self, "_on_Dialogic_signal_received")
# new_dialog.connect('event_end', self, "_on_Dialogic_event_end")
func _on_Dialogic_signal_received(value: String):
print('received ' + value)
func _on_Dialogic_event_end(value: String):
print('event_end ' + value)