extends "scroll_movement.gd" onready var notifier = $notifier func _ready(): get_node("notifier").connect("screen_exited", self, "_on_screen_exited") func _on_screen_exited(): print("Obstacle exited the screen") queue_free() func _physics_process(delta): move() func _on_collision_obstacle_body_entered(body): if body.name == "player2" : Signals.emit_signal("die") queue_free()