[gd_scene load_steps=6 format=2] [ext_resource path="res://mini-game/scenes/decor/foreground.gd" type="Script" id=1] [ext_resource path="res://mini-game/ressources/backgrounds/road3.png" type="Texture" id=2] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform float scroll_speed; void fragment(){ vec2 u = UV; u.x += scroll_speed*TIME; vec4 color = texture(TEXTURE,u); COLOR = color; } " [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/scroll_speed = 0.0 [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 958.398, 78.6175 ) [node name="foreground" type="Node2D"] pause_mode = 2 script = ExtResource( 1 ) [node name="TextureRect" type="TextureRect" parent="."] material = SubResource( 2 ) margin_right = 1920.0 margin_bottom = 1080.0 texture = ExtResource( 2 ) stretch_mode = 2 __meta__ = { "_edit_use_anchors_": false, "_editor_description_": "" } [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2( 960, 1080 ) shape = SubResource( 3 )