extends Control class_name DialogicBackgroundMusic onready var _anim_player := $AnimationPlayer onready var _track1 := $Track1 onready var _track2 := $Track2 var current_path = "" func crossfade_to(path: String) -> void: if current_path != path: current_path = path var stream: AudioStream = load(current_path) if _track1.playing and _track2.playing: return if _track2.playing: _track1.stream = stream _track1.play() _anim_player.play("FadeToTrack1") else: _track2.stream = stream _track2.play() _anim_player.play("FadeToTrack2") func fade_out() -> void: current_path = "" _anim_player.play("FadeOut")