tool extends HBoxContainer var editor_reference var image_node func _ready(): $ButtonDelete.icon = get_icon("Remove", "EditorIcons") func _on_ButtonDelete_pressed(): if $NameEdit.text == 'Default': $PathEdit.text = '' update_preview('') else: queue_free() func _on_ButtonSelect_pressed(): editor_reference.godot_dialog("*.png, *.svg") editor_reference.godot_dialog_connect(self, "_on_file_selected") func _on_file_selected(path, target): update_preview(path) $PathEdit.text = path if $NameEdit.text == '': $NameEdit.text = DialogicResources.get_filename_from_path(path) func _on_focus_entered(): if $PathEdit.text != '': update_preview($PathEdit.text) func update_preview(path): var l_path = path.to_lower() if path == '': image_node.texture = null else: if '.png' in l_path or '.svg' in l_path: image_node.texture = load(path) return true return false