extends "res://util/StatsHandler.gd" onready var text_container = $MarginContainer onready var animal_container = $CenterContainer onready var animal_texture = $CenterContainer/AnimalTexture onready var animal_name = $MarginContainer/CenterContainer/Panel/MarginContainer/VBoxContainer/Title onready var animal_description = $MarginContainer/CenterContainer/Panel/MarginContainer/VBoxContainer/Content onready var tween = $Tween var animation_played := false export(Array, Texture) var animals := [] export(Array, String) var names := [] export(Array, String, MULTILINE) var descriptions := [] var max_gauge : String func _ready() -> void: var max_gauge = gauges_values.find(gauges_values.max()) if max_gauge < animals.size() and max_gauge < names.size() and max_gauge < descriptions.size(): animal_texture.texture = animals[max_gauge] animal_name.text = names[max_gauge] animal_description.text = descriptions[max_gauge] BackgroundMusic.crossfade_to("res://music/menu_principal.ogg", -10, 1) func play_start_animation(): tween.interpolate_property(text_container, "rect_position", null, Vector2(0, 0), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) tween.interpolate_property(animal_container, "rect_position", null, Vector2(0, -100), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) tween.interpolate_property(animal_texture, "rect_scale", null, Vector2(0.8, 0.8), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) tween.start() func _input(event: InputEvent) -> void: if event.is_action_pressed("dialogic_next"): if not animation_played: animation_played = true play_start_animation() else: Transit.change_scene("res://scenes/end-screen/EndRecap.tscn", 2)