extends Node onready var mini_game = $MiniGame; var dialogic_node; func _ready(): dialogic_node = Dialogic.start('_start') add_child_below_node($MiniGame, dialogic_node) dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received") func _on_Dialogic_signal_received(value: String): print("signal received") var args = value.split(" ") if args.size() > 0: var type = args[0]; match type: "start_minigame": start_minigame() "setup_minigame": if (args.size() >= 3): setup_minigame(args[1], args[2], args[3]) else: print("not enough arguments for start_minigame") _: print("wrong type") func setup_minigame(mode: String, next_timeline_lose: String, next_timeline_win): mini_game.setup(mode, next_timeline_lose, next_timeline_win) func start_minigame(): mini_game.start() func _on_MiniGame_game_over(next_timeline: String): print("Game over received") print("next timeline: " + next_timeline) dialogic_node = Dialogic.start(next_timeline) add_child_below_node($MiniGame, dialogic_node)