extends Control onready var objective_label := $MarginContainer/VBoxContainer/ObjectiveLabel onready var score_label := $MarginContainer/VBoxContainer/ScoreLabel var game_mode var game_objective : int func update_score(score: int): score_label.text = String(score) + "/" + String(game_objective) func start(initial_score: int): update_score(initial_score) show() func init(mode: String, objective: int): game_objective = objective game_mode = mode if game_mode == "score": objective_label.text = "Obtenez le score indiqué" elif game_mode == "time": objective_label.text = "Survivez le temps indiqué" else: objective_label.text = "Erreur" hide()