extends Control var MAIN_MENU_MUSIC = "res://music/menu_principal.ogg" func _ready(): BackgroundMusic.crossfade_to(MAIN_MENU_MUSIC, -10, 1) func load_main_game(): get_tree().change_scene("res://scenes/Main.tscn") func load_credits(): get_tree().change_scene("res://scenes/Credits.tscn") func _on_NewGameButton_pressed(): Dialogic.reset_saves() load_main_game() func _on_ContinueButton_pressed(): load_main_game() func _on_ExitButton_pressed(): get_tree().quit(0) func _on_CreditsButton_pressed(): load_credits()