tool extends Control var text_height = 21 var editor_reference var preview: String = '' onready var toggler = get_node("PanelContainer/VBoxContainer/Header/VisibleToggle") # This is the information of this event and it will get parsed and saved to the JSON file. var event_data = { 'character': '', 'text': '', 'portrait': '', } onready var portrait_picker = $PanelContainer/VBoxContainer/Header/PortraitPicker onready var text_editor = $PanelContainer/VBoxContainer/TextEdit func _ready(): text_editor.syntax_highlighting = true text_editor.add_color_region('[', ']', get_color("axis_z_color", "Editor")) var _scale = get_constant("inspector_margin", "Editor") _scale = _scale * 0.125 text_height = text_height * _scale connect("gui_input", self, '_on_gui_input') text_editor.connect("focus_entered", self, "_on_TextEdit_focus_entered") text_editor.set("rect_min_size", Vector2(0, 80)) $PanelContainer/VBoxContainer/Header/CharacterPicker.connect('character_selected', self , '_on_character_selected') portrait_picker.get_popup().connect("index_pressed", self, '_on_portrait_selected') var c_list = DialogicUtil.get_sorted_character_list() if c_list.size() == 0: $PanelContainer/VBoxContainer/Header/CharacterPicker.visible = false else: # Default Speaker for c in c_list: if c['default_speaker']: event_data['character'] = c['file'] func _on_character_selected(data) -> void: event_data['character'] = data['file'] update_preview() func _on_portrait_selected(index) -> void: var text = portrait_picker.get_popup().get_item_text(index) if text == "[Don't change]": text = '' portrait_picker.text = '' event_data['portrait'] = text update_preview() func _on_TextEdit_text_changed() -> void: var text = text_editor.text event_data['text'] = text update_preview() func load_text(text) -> void: get_node("VBoxContainer/TextEdit").text = text event_data['text'] = text update_preview() func load_data(data) -> void: event_data = data text_editor.text = event_data['text'] update_preview() func update_preview() -> String: portrait_picker.set_character(event_data['character'], event_data['portrait']) var t = text_editor.text text_editor.rect_min_size.y = text_height * (2 + t.count('\n')) for c in DialogicUtil.get_character_list(): if c['file'] == event_data['character']: $PanelContainer/VBoxContainer/Header/CharacterPicker.set_data_by_file(event_data['character']) var text = event_data['text'] var lines = text.count('\n') if text == '': return '' if '\n' in text: text = text.split('\n')[0] preview = text if preview.length() > 60: preview = preview.left(60) + '...' if lines > 0: preview += ' - ' + str(lines + 1) + ' lines' return preview func _on_gui_input(event) -> void: if event is InputEventMouseButton and event.is_pressed() and event.doubleclick: if event.button_index == 1: if toggler.pressed: toggler.pressed = false else: toggler.pressed = true func _on_TextEdit_focus_entered() -> void: # propagate to timeline to make this text event as active selected # to help improve keyboard shortcut workflows # only maybe only do this on left click since mouse wheel and # touch scrolling may triggers this event too if (Input.is_mouse_button_pressed(BUTTON_LEFT)): var timeline_editor = editor_reference.get_node_or_null('MainPanel/TimelineEditor') if (timeline_editor != null): # @todo select item and clear selection is marked as "private" in TimelineEditor.gd # consider to make it "public" or add a public helper function timeline_editor._clear_selection() timeline_editor._select_item(self) func _on_saver_timer_timeout() -> void: update_preview() # gets called when the user selects this node in the timeline func on_timeline_selected() -> void: text_editor.grab_focus()