tool extends Control var editor_reference var editorPopup var event_data = { 'change_scene': '' } func _on_ButtonScenePicker_pressed(): editor_reference.godot_dialog("*.tscn") editor_reference.godot_dialog_connect(self, "_on_file_selected") func _on_file_selected(path, target): target.select_scene(path) func select_scene(path): $PanelContainer/VBoxContainer/Header/Name.text = path event_data['change_scene'] = path func load_data(data): event_data = data if data['change_scene'] != '': select_scene(data['change_scene'])