extends Control func _ready(): Dialogic.set_autosave(true) func load_main_game(): get_tree().change_scene("res://scenes/Main.tscn") func load_credits(): get_tree().change_scene("res://scenes/Credits.tscn") func _on_NewGameButton_pressed(): Dialogic.reset_saves() load_main_game() func _on_ContinueButton_pressed(): load_main_game() func _on_ExitButton_pressed(): get_tree().quit(0) func _on_CreditsButton_pressed(): load_credits()