extends Node # Called when the node enters the scene tree for the first time. func _ready(): var new_dialog = Dialogic.start('start') add_child(new_dialog) new_dialog.connect('dialogic_signal', self, "_on_Dialogic_signal_received") new_dialog.connect('event_end', self, "_on_Dialogic_event_end") func _on_Dialogic_signal_received(value: String): print('received ' + value) func _on_Dialogic_event_end(value: String): print('event_end ' + value)