tool extends Control var editor_reference var editorPopup var preview = "..." onready var toggler = get_node("PanelContainer/VBoxContainer/Header/VisibleToggle") # This is the information of this event and it will get parsed and saved to the JSON file. var event_data = { 'background': '' } func _ready(): connect("gui_input", self, '_on_gui_input') load_image(event_data['background']) func _on_ImageButton_pressed(): editor_reference.godot_dialog("*.png, *.jpg, *.jpeg, *.tga, *.svg, *.svgz, *.bmp, *.webp, *.tscn") editor_reference.godot_dialog_connect(self, "_on_file_selected") func _on_file_selected(path, target): target.load_image(path) func load_data(data): event_data = data load_image(event_data['background']) func load_image(img_src): event_data['background'] = img_src $PanelContainer/VBoxContainer/HBoxContainer/LineEdit.text = event_data['background'] if event_data['background'] != '' and not event_data['background'].ends_with('.tscn'): $PanelContainer/VBoxContainer/TextureRect.texture = load(event_data['background']) $PanelContainer/VBoxContainer/TextureRect.rect_min_size = Vector2(200,200) preview = event_data['background'] else: $PanelContainer/VBoxContainer/TextureRect.rect_min_size = Vector2(0,0) func _on_gui_input(event): if event is InputEventMouseButton and event.is_pressed() and event.doubleclick: if event.button_index == 1: if toggler.pressed: toggler.pressed = false else: toggler.pressed = true