tool extends EditorPlugin var _editor_view var _parts_inspector func _init(): if Engine.editor_hint: # Make sure the core files exist DialogicResources.init_dialogic_files() add_autoload_singleton('DialogicSingleton', "res://addons/dialogic/Other/DialogicSingleton.gd") func _enter_tree() -> void: _parts_inspector = load("res://addons/dialogic/Other/inspector_timeline_picker.gd").new() add_inspector_plugin(_parts_inspector) _add_custom_editor_view() get_editor_interface().get_editor_viewport().add_child(_editor_view) make_visible(false) _parts_inspector.dialogic_editor_plugin = self _parts_inspector.dialogic_editor_view = _editor_view func _ready(): if Engine.editor_hint: # Force Godot to show the dialogic folder get_editor_interface().get_resource_filesystem().scan() func _exit_tree() -> void: _remove_custom_editor_view() remove_inspector_plugin(_parts_inspector) func has_main_screen(): return true func get_plugin_name(): return "Dialogic" func make_visible(visible): if _editor_view: _editor_view.visible = visible func get_plugin_icon(): # https://github.com/godotengine/godot-proposals/issues/572 if get_editor_interface().get_editor_settings().get_setting("interface/theme/base_color").v > 0.5: return preload("res://addons/dialogic/Images/Plugin/plugin-editor-icon-light-theme.svg") return preload("res://addons/dialogic/Images/Plugin/plugin-editor-icon-dark-theme.svg") func _add_custom_editor_view(): _editor_view = preload("res://addons/dialogic/Editor/EditorView.tscn").instance() #_editor_view.plugin_reference = self func _remove_custom_editor_view(): if _editor_view: remove_control_from_bottom_panel(_editor_view) _editor_view.queue_free()