[gd_scene load_steps=6 format=2] [ext_resource path="res://mini-game/ressources/backgrounds/road3.png" type="Texture" id=1] [ext_resource path="res://mini-game/scenes/decor/ForegroundSprite.gd" type="Script" id=2] [ext_resource path="res://mini-game/ressources/backgrounds/road.png" type="Texture" id=3] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform float scroll_speed; void fragment(){ vec2 u = UV; u.x += scroll_speed*TIME; vec4 color = texture(TEXTURE,u); COLOR = color; } " [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/scroll_speed = 0.0 [node name="ForegroundSprite" type="Sprite"] material = SubResource( 2 ) texture = ExtResource( 1 ) offset = Vector2( 960, 540 ) script = ExtResource( 2 ) __meta__ = { "_editor_description_": "" } textures = [ ExtResource( 1 ), ExtResource( 3 ) ] [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] position = Vector2( 1930, 540 ) [connection signal="viewport_entered" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_viewport_entered"] [connection signal="viewport_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_viewport_exited"]