[gd_scene load_steps=4 format=2] [ext_resource path="res://mini-game/scripts/ScrollingBG.gd" type="Script" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform float scroll_speed; void fragment(){ vec2 u = UV; u.x += scroll_speed*TIME; vec4 color = texture(TEXTURE,u); COLOR = color; } " [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/scroll_speed = 0.2 [node name="ScrollingBG" type="TextureRect"] material = SubResource( 2 ) stretch_mode = 2 script = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false }