extends Node onready var mini_game = $MiniGame; var dialogic_node; var STUDENT_MUSIC = "res://music/etudiant.ogg" var ENGI_MUSIC = "res://music/ingenieur.ogg" var USER_MUSIC = "res://music/utilisateur.ogg" func _ready(): dialogic_node = Dialogic.start_from_save('00_start') dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received") add_child_below_node(mini_game, dialogic_node) play_music() func play_music(): var current_phase = Dialogic.get_variable("current_phase") var music = STUDENT_MUSIC match current_phase: "0": music = STUDENT_MUSIC "1": music = ENGI_MUSIC "2": music = USER_MUSIC BackgroundMusic.crossfade_to(music, -10, 1) func _on_Dialogic_signal_received(value: String): var args = value.split(" ") if args.size() > 0: var type = args[0]; match type: "play_music": play_music() "start_minigame": start_minigame() "setup_minigame": if (args.size() >= 3): setup_minigame(args[1], int(args[2]), args[3], args[4], args[5], int(args[6])) else: print("not enough arguments for start_minigame") "end_game": Transit.change_scene("res://scenes/animal/AnimalScene.tscn", 1) _: print("wrong type") func setup_minigame(mode: String, goal: int, difficulty: String, next_timeline_lose: String, next_timeline_win: String, version: int): mini_game.setup(mode, goal, difficulty, next_timeline_lose, next_timeline_win, version) func start_minigame(): mini_game.start() func _on_MiniGame_game_over(next_timeline: String): print("game over received: " + next_timeline) dialogic_node = Dialogic.start(next_timeline, false) dialogic_node.connect('dialogic_signal', self, "_on_Dialogic_signal_received") add_child_below_node(mini_game, dialogic_node)