Browse Source

improve minigame timings

Arnaud Vergnet 3 years ago
parent
commit
91500ed2e8

+ 9
- 8
mini-game/MiniGame.gd View File

@@ -42,22 +42,23 @@ func set_mode(mode: String):
42 42
 func start():
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 	print("starting minigame")
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 	start_timer_UI.init()
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-	var t = Timer.new() 	
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-	t.set_wait_time(1) 		
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-	add_child(t)			
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-	t.start()			
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+	var t = Timer.new()
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+	t.set_wait_time(0.5)
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+	add_child(t)
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+	t.start()
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 	for n in range(3,0,-1):
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 		start_timer_UI.update_timer(String(n))
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 		yield(t, "timeout")
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 	start_timer_UI.update_timer("GO !")
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-	yield(t, "timeout")
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-	t.queue_free()
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+	instructionsUI._init()
55 54
 	foreground.start()
56 55
 	player.start(game_mode)
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+	yield(t, "timeout")
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+	yield(t, "timeout")
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+	start_timer_UI.hide()
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 	spawner.start()
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-	instructionsUI._init()
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 	scoreUI.start(game_mode)
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-	start_timer_UI.hide()
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+	t.queue_free()
61 62
 
62 63
 
63 64
 func stop():

+ 1
- 0
mini-game/scenes/decor/instructionsUI.gd View File

@@ -18,6 +18,7 @@ func _wait_for_jump():
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 			hide()
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 		else:
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 			show()
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+			yield(t, "timeout")
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 	hide()
22 23
 
23 24
 func _input(event):

+ 1
- 1
mini-game/scenes/decor/instructionsUI.tscn View File

@@ -31,7 +31,7 @@ __meta__ = {
31 31
 
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 [node name="Label" type="Label" parent="MarginContainer"]
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 margin_top = 146.0
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-margin_right = 1921.0
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+margin_right = 1920.0
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 margin_bottom = 207.0
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 custom_fonts/font = SubResource( 1 )
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 text = "Appuyer sur ESPACE pour sauter"

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