add jump sound
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parent
4c870105a8
commit
51341019b2
4 changed files with 28 additions and 1 deletions
BIN
mini-game/ressources/sounds/drop_004.wav
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BIN
mini-game/ressources/sounds/drop_004.wav
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Binary file not shown.
21
mini-game/ressources/sounds/drop_004.wav.import
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21
mini-game/ressources/sounds/drop_004.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/drop_004.wav-885be4baf10db32694bc6a0533126d41.sample"
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[deps]
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source_file="res://mini-game/ressources/sounds/drop_004.wav"
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dest_files=[ "res://.import/drop_004.wav-885be4baf10db32694bc6a0533126d41.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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@ -33,6 +33,7 @@ onready var bonus_texture := $BonusControl/Sprite
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onready var bonus_tween := $BonusControl/Tween
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onready var bonus_timer := $BonusControl/Timer
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onready var jump_timer := $JumpTimer
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onready var jump_stream := $AudioStreamPlayer
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signal hit()
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signal die()
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@ -63,6 +64,7 @@ func _physics_process(delta):
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func _input(event: InputEvent):
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if player_enabled and state == RUN and event.is_action_pressed(jump_key):
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jump_timer.start()
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jump_stream.play()
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pressing_jump = true
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state = JUMP
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elif event.is_action_released(jump_key):
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@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=2]
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[gd_scene load_steps=27 format=2]
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[ext_resource path="res://mini-game/ressources/sprites/player/dino/dino_run7.png" type="Texture" id=1]
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[ext_resource path="res://mini-game/ressources/sprites/player/dino/dino_run5.png" type="Texture" id=2]
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@ -22,6 +22,7 @@
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[ext_resource path="res://mini-game/ressources/sprites/player/man/7.png" type="Texture" id=20]
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[ext_resource path="res://mini-game/ressources/sprites/player/man/9_1.png" type="Texture" id=21]
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[ext_resource path="res://mini-game/ressources/sprites/plus1.png" type="Texture" id=22]
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[ext_resource path="res://mini-game/ressources/sounds/drop_004.wav" type="AudioStream" id=23]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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@ -88,6 +89,9 @@ wait_time = 1.5
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[node name="JumpTimer" type="Timer" parent="."]
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one_shot = true
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 23 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="BonusControl/Timer" to="." method="_on_Timer_timeout"]
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