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make pickups spawn randomly

Arnaud Vergnet 2 years ago
parent
commit
2b74499051
1 changed files with 19 additions and 8 deletions
  1. 19
    8
      mini-game/scenes/spawner/spawner.gd

+ 19
- 8
mini-game/scenes/spawner/spawner.gd View File

3
 export (Array,PackedScene) var scenes
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 export (Array,PackedScene) var scenes
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4
 
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 var random_scene = RandomNumberGenerator.new()
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 var random_scene = RandomNumberGenerator.new()
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+var random_timer = RandomNumberGenerator.new()
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 var scene_index = 0;
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 var scene_index = 0;
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 var last_object
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 var last_object
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 var end_of_game = false
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 var end_of_game = false
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-var timer_speed = 0.99
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+var timer_speed : float = 1
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 var random_threshold = 50
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 var random_threshold = 50
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 var scenes_offset = 0
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 var scenes_offset = 0
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 var speed_offset : float = 0 setget set_speed_offset
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 var speed_offset : float = 0 setget set_speed_offset
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 onready var timer := $Timer
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 onready var timer := $Timer
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 onready var items := $items
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 onready var items := $items
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+var last_timer_random : float = 1
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 func init(speed: float):
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 func init(speed: float):
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+	update_timer()
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 	set_speed_offset(speed)
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 	set_speed_offset(speed)
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 	tmp.speed_offset = speed_offset
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 	tmp.speed_offset = speed_offset
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 	items.add_child(tmp)
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 	items.add_child(tmp)
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 	last_object = tmp
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 	last_object = tmp
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-	if(timer.wait_time <= 1):
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-		timer.wait_time = 1
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+	update_timer()
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+
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+
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+func update_timer():
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+	random_timer.randomize()
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+	var random
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+	if last_timer_random < -0.5:
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+		random = random_scene.randf_range(-0.4, 1.5)
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 	else:
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 	else:
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-		timer.wait_time *= timer_speed
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+		random = random_scene.randf_range(-0.8, 1.5)
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+	last_timer_random = random
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+	timer.wait_time = timer_speed + random
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 func start(difficulty, version):
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 func start(difficulty, version):
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 	match difficulty:
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 	match difficulty:
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 		"easy":
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 		"easy":
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-			timer_speed = 0.99
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-			random_threshold = 50
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+			timer_speed = 1
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+			random_threshold = 40
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 		"hard":
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 		"hard":
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-			timer_speed = 0.95
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-			random_threshold = 33
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+			timer_speed = 0.9
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+			random_threshold = 25
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 		_:
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 		_:
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 			pass
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 			pass
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 	scenes_offset = version
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 	scenes_offset = version

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