Browse Source

use sprites for foreground

Arnaud Vergnet 2 years ago
parent
commit
225a55bacd

+ 3
- 4
mini-game/MiniGame.gd View File

@@ -110,9 +110,8 @@ func update_score():
110 110
 
111 111
 
112 112
 func _on_player_score() -> void:
113
-	if game_mode == "score":
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-		update_score()
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+	update_score()
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+
115 115
 
116 116
 func _on_Timer_timeout() -> void:
117
-	if game_mode == "time":
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-		update_score()
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+	update_score()

+ 35
- 0
mini-game/scenes/decor/ForegroundSprite.gd View File

@@ -0,0 +1,35 @@
1
+extends Sprite
2
+
3
+export var scroll_speed = 9
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+
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+var moving = false
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+
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+signal viewport_entered(object)
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+signal viewport_exited(object)
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+
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+
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+func start():
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+	moving = true
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+
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+
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+func stop():
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+	moving = false
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+
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+
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+func _physics_process(delta):
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+	if moving:
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+		move()
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+
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+
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+func move():
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+	position.x -= scroll_speed
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+
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+
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+func _on_VisibilityNotifier2D_viewport_entered(viewport: Viewport) -> void:
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+	print("viewport_entered")
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+	emit_signal("viewport_entered", self)
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+
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+
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+func _on_VisibilityNotifier2D_viewport_exited(viewport: Viewport) -> void:
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+	print("viewport_exited")
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+	emit_signal("viewport_exited", self)

+ 36
- 0
mini-game/scenes/decor/ForegroundSprite.tscn View File

@@ -0,0 +1,36 @@
1
+[gd_scene load_steps=5 format=2]
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+
3
+[ext_resource path="res://mini-game/ressources/backgrounds/road3.png" type="Texture" id=1]
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+[ext_resource path="res://mini-game/scenes/decor/ForegroundSprite.gd" type="Script" id=2]
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+
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+[sub_resource type="Shader" id=1]
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+code = "shader_type canvas_item;
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+
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+uniform float scroll_speed;
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+
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+void fragment(){
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+	vec2 u = UV;
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+	u.x += scroll_speed*TIME;
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+	vec4 color = texture(TEXTURE,u);
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+	COLOR = color;
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+}
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+"
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+
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+[sub_resource type="ShaderMaterial" id=2]
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+shader = SubResource( 1 )
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+shader_param/scroll_speed = 0.0
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+
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+[node name="ForegroundSprite" type="Sprite"]
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+material = SubResource( 2 )
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+texture = ExtResource( 1 )
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+offset = Vector2( 960, 540 )
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+script = ExtResource( 2 )
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+__meta__ = {
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+"_editor_description_": ""
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+}
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+
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+[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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+position = Vector2( 1930, 540 )
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+
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+[connection signal="viewport_entered" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_viewport_entered"]
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+[connection signal="viewport_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_viewport_exited"]

+ 26
- 16
mini-game/scenes/decor/foreground.gd View File

@@ -1,28 +1,38 @@
1 1
 extends Node2D
2 2
 
3
-onready var texture : TextureRect = $TextureRect
3
+var sprite_scene = preload("res://mini-game/scenes/decor/ForegroundSprite.tscn")
4 4
 
5
-var force_stop = false
6
-var moving = false
5
+var textures := []
6
+var moving := false
7 7
 
8 8
 func _ready():
9
+	textures.append($ForegroundSprite)
9 10
 	stop()
10 11
 
12
+
11 13
 func stop():
12 14
 	moving = false
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-	force_stop = true
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-	texture.material.set_shader_param("scroll_speed", 0)
15
+	for t in textures:
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+		t.stop()
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+
15 18
 
16 19
 func start():
17 20
 	moving = true
18
-	force_stop = false
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-	texture.material.set_shader_param("scroll_speed", 0.282)
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-	#texture.material.set_shader_param("scroll_speed", 0.2)
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-
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-func _process(delta):
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-	if not force_stop:
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-		if get_tree().paused and moving:
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-			stop()
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-			force_stop = false
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-		elif not get_tree().paused and not moving:
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-			start()
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+	for t in textures:
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+		t.start()
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+
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+
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+func _on_ForegroundSprite_viewport_entered(object: Sprite) -> void:
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+	var new_sprite = sprite_scene.instance()
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+	new_sprite.position = Vector2(1920, 0)
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+	new_sprite.connect("viewport_entered", self, "_on_ForegroundSprite_viewport_entered")
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+	new_sprite.connect("viewport_exited", self, "_on_ForegroundSprite_viewport_exited")
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+	if moving:
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+		new_sprite.start()
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+	add_child(new_sprite)
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+	textures.append(new_sprite)
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+
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+
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+func _on_ForegroundSprite_viewport_exited(object: Sprite) -> void:
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+	textures.remove(textures.find(object))
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+	object.queue_free()

+ 7
- 31
mini-game/scenes/decor/foreground.tscn View File

@@ -1,45 +1,21 @@
1
-[gd_scene load_steps=6 format=2]
1
+[gd_scene load_steps=4 format=2]
2 2
 
3 3
 [ext_resource path="res://mini-game/scenes/decor/foreground.gd" type="Script" id=1]
4
-[ext_resource path="res://mini-game/ressources/backgrounds/road3.png" type="Texture" id=2]
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-
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-[sub_resource type="Shader" id=1]
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-code = "shader_type canvas_item;
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-
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-uniform float scroll_speed;
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-
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-void fragment(){
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-	vec2 u = UV;
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-	u.x += scroll_speed*TIME;
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-	vec4 color = texture(TEXTURE,u);
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-	COLOR = color;
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-}
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-"
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-
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-[sub_resource type="ShaderMaterial" id=2]
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-shader = SubResource( 1 )
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-shader_param/scroll_speed = 0.0
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+[ext_resource path="res://mini-game/scenes/decor/ForegroundSprite.tscn" type="PackedScene" id=2]
22 5
 
23 6
 [sub_resource type="RectangleShape2D" id=3]
24 7
 extents = Vector2( 958.398, 78.6175 )
25 8
 
26 9
 [node name="foreground" type="Node2D"]
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-pause_mode = 2
28 10
 script = ExtResource( 1 )
29 11
 
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-[node name="TextureRect" type="TextureRect" parent="."]
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-material = SubResource( 2 )
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-margin_right = 1920.0
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-margin_bottom = 1080.0
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-texture = ExtResource( 2 )
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-stretch_mode = 2
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-__meta__ = {
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-"_edit_use_anchors_": false,
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-"_editor_description_": ""
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-}
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-
41 12
 [node name="StaticBody2D" type="StaticBody2D" parent="."]
42 13
 
43 14
 [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
44 15
 position = Vector2( 960, 1080 )
45 16
 shape = SubResource( 3 )
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+
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+[node name="ForegroundSprite" parent="." instance=ExtResource( 2 )]
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+
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+[connection signal="viewport_entered" from="ForegroundSprite" to="." method="_on_ForegroundSprite_viewport_entered"]
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+[connection signal="viewport_exited" from="ForegroundSprite" to="." method="_on_ForegroundSprite_viewport_exited"]

+ 2
- 1
mini-game/scenes/players/player.gd View File

@@ -27,7 +27,7 @@ var au_sol = true
27 27
 var current_lives = max_lives
28 28
 
29 29
 onready var animation = $AnimatedSprite
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-onready var bonus_texture = $BonusControl/TextureRect
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+onready var bonus_texture = $BonusControl/Sprite
31 31
 onready var bonus_tween = $BonusControl/Tween
32 32
 onready var bonus_timer = $BonusControl/Timer
33 33
 
@@ -95,6 +95,7 @@ func play_bonus_anim():
95 95
 	bonus_tween.stop_all()
96 96
 	bonus_timer.stop()
97 97
 	bonus_tween.interpolate_property(bonus_texture, "modulate", null, Color(1, 1, 1, 1), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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+	bonus_tween.interpolate_property(bonus_texture, "position", Vector2(bonus_texture.position.x, 0), Vector2(bonus_texture.position.x, bonus_texture.position.y), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
98 99
 	bonus_tween.start()
99 100
 	bonus_timer.start()
100 101
 

+ 4
- 16
mini-game/scenes/players/player.tscn View File

@@ -73,24 +73,12 @@ position = Vector2( -0.0400658, 9.23466 )
73 73
 scale = Vector2( 0.609429, 0.281311 )
74 74
 shape = SubResource( 3 )
75 75
 
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-[node name="BonusControl" type="Control" parent="."]
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-margin_right = 40.0
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-margin_bottom = 40.0
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-__meta__ = {
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-"_edit_use_anchors_": false
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-}
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+[node name="BonusControl" type="Node2D" parent="."]
82 77
 
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-[node name="TextureRect" type="TextureRect" parent="BonusControl"]
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-margin_left = -10.7864
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-margin_top = -26.3001
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-margin_right = 10.2136
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-margin_bottom = -11.3001
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+[node name="Sprite" type="Sprite" parent="BonusControl"]
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+position = Vector2( 0, -15 )
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+scale = Vector2( 0.02, 0.02 )
88 81
 texture = ExtResource( 22 )
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-expand = true
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-stretch_mode = 6
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-__meta__ = {
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-"_edit_use_anchors_": false
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-}
94 82
 
95 83
 [node name="Tween" type="Tween" parent="BonusControl"]
96 84
 

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