pir-serious-game-ethics/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Dialogic",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicClass.gd"
}, {
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"base": "Control",
"class": "DialogicBackgroundMusic",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
}, {
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"base": "Node",
"class": "DialogicDefinitionsUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
}, {
"base": "Reference",
"class": "DialogicResources",
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"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicResources.gd"
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}, {
"base": "Reference",
"class": "DialogicUtil",
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"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicUtil.gd"
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} ]
_global_script_class_icons={
"Dialogic": "",
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"DialogicBackgroundMusic": "",
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"DialogicDefinitionsUtil": "",
"DialogicResources": "",
"DialogicUtil": ""
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}
[application]
config/name="Pir-serious-game-ethics"
run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[autoload]
DialogicSingleton="*res://addons/dialogic/Other/DialogicSingleton.gd"
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Signals="*res://mini-game/scripts/Signals.gd"
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[display]
window/size/resizable=false
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[editor_plugins]
enabled=PoolStringArray( "Todo_Manager", "dialogic" )
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[gdnative]
singletons=[ ]
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[rendering]
environment/default_environment="res://default_env.tres"