258 lines
7.9 KiB
GDScript3
258 lines
7.9 KiB
GDScript3
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tool
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extends EditorPlugin
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const DockScene := preload("res://addons/Todo_Manager/UI/Dock.tscn")
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const Dock := preload("res://addons/Todo_Manager/Dock.gd")
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const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
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const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
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var _dockUI : Dock
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#var update_thread : Thread = Thread.new()
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var script_cache : Array
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var remove_queue : Array
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var combined_pattern : String
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var refresh_lock := false # makes sure _on_filesystem_changed only triggers once
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func _enter_tree() -> void:
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_dockUI = DockScene.instance() as Control
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add_control_to_bottom_panel(_dockUI, "TODO")
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connect("resource_saved", self, "check_saved_file")
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get_editor_interface().get_resource_filesystem().connect("filesystem_changed", self, "_on_filesystem_changed")
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get_editor_interface().get_file_system_dock().connect("file_removed", self, "queue_remove")
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get_editor_interface().get_script_editor().connect("editor_script_changed", self, "_on_active_script_changed")
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_dockUI.plugin = self
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combined_pattern = combine_patterns(_dockUI.patterns)
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find_tokens_from_path(find_scripts())
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_dockUI.build_tree()
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func _exit_tree() -> void:
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_dockUI.create_config_file()
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remove_control_from_bottom_panel(_dockUI)
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_dockUI.queue_free()
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func queue_remove(file: String):
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for i in _dockUI.todo_items.size() - 1:
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if _dockUI.todo_items[i].script_path == file:
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_dockUI.todo_items.remove(i)
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func find_tokens_from_path(scripts: Array) -> void:
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for script_path in scripts:
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var file := File.new()
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file.open(script_path, File.READ)
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var contents := file.get_as_text()
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file.close()
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find_tokens(contents, script_path)
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func find_tokens_from_script(script: Resource) -> void:
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find_tokens(script.source_code, script.resource_path)
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func find_tokens(text: String, script_path: String) -> void:
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var regex = RegEx.new()
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# if regex.compile("#\\s*\\bTODO\\b.*|#\\s*\\bHACK\\b.*") == OK:
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if regex.compile(combined_pattern) == OK:
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var result : Array = regex.search_all(text)
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if result.empty():
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for i in _dockUI.todo_items.size():
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if _dockUI.todo_items[i].script_path == script_path:
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_dockUI.todo_items.remove(i)
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return # No tokens found
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var match_found : bool
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var i := 0
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for todo_item in _dockUI.todo_items:
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if todo_item.script_path == script_path:
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match_found = true
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var updated_todo_item := update_todo_item(todo_item, result, text, script_path)
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_dockUI.todo_items.remove(i)
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_dockUI.todo_items.insert(i, updated_todo_item)
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break
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i += 1
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if !match_found:
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_dockUI.todo_items.append(create_todo_item(result, text, script_path))
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func create_todo_item(regex_results: Array, text: String, script_path: String) -> TodoItem:
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var todo_item = TodoItem.new()
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todo_item.script_path = script_path
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var last_line_number := 0
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var lines := text.split("\n")
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for r in regex_results:
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var new_todo : Todo = create_todo(r.get_string(), script_path)
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new_todo.line_number = get_line_number(r.get_string(), text, last_line_number)
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# GD Multiline comment
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var trailing_line := new_todo.line_number
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var should_break = false
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while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
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for other_r in regex_results:
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if lines[trailing_line] in other_r.get_string():
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should_break = true
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break
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if should_break:
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break
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new_todo.content += "\n" + lines[trailing_line]
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trailing_line += 1
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last_line_number = new_todo.line_number
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todo_item.todos.append(new_todo)
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return todo_item
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func update_todo_item(todo_item: TodoItem, regex_results: Array, text: String, script_path: String) -> TodoItem:
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todo_item.todos.clear()
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var lines := text.split("\n")
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for r in regex_results:
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var new_todo : Todo = create_todo(r.get_string(), script_path)
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new_todo.line_number = get_line_number(r.get_string(), text)
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# GD Multiline comment
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var trailing_line := new_todo.line_number
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var should_break = false
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while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
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for other_r in regex_results:
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if lines[trailing_line] in other_r.get_string():
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should_break = true
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break
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if should_break:
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break
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new_todo.content += "\n" + lines[trailing_line]
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trailing_line += 1
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todo_item.todos.append(new_todo)
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return todo_item
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func get_line_number(what: String, from: String, start := 0) -> int:
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what = what.split('\n')[0] # Match first line of multiline C# comments
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var temp_array := from.split('\n')
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var lines := Array(temp_array)
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var line_number# = lines.find(what) + 1
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for i in range(start, lines.size()):
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if what in lines[i]:
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line_number = i + 1 # +1 to account of 0-based array vs 1-based line numbers
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break
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else:
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line_number = 0 # This is an error
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return line_number
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func check_saved_file(script: Resource) -> void:
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# print(script)
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pass
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# if _dockUI.auto_refresh:
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# if script is Script:
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# find_tokens_from_script(script)
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# _dockUI.build_tree()
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func _on_filesystem_changed() -> void:
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if !refresh_lock:
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if _dockUI.auto_refresh:
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refresh_lock = true
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_dockUI.get_node("Timer").start()
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rescan_files()
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func find_scripts() -> Array:
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var scripts : Array
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var directory_queue : Array
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var dir : Directory = Directory.new()
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### FIRST PHASE ###
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if dir.open("res://") == OK:
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get_dir_contents(dir, scripts, directory_queue)
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else:
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printerr("TODO_Manager: There was an error during find_scripts() ### First Phase ###")
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### SECOND PHASE ###
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while not directory_queue.empty():
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if dir.change_dir(directory_queue[0]) == OK:
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get_dir_contents(dir, scripts, directory_queue)
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else:
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printerr("TODO_Manager: There was an error at: " + directory_queue[0])
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directory_queue.pop_front()
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cache_scripts(scripts)
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return scripts
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func cache_scripts(scripts: Array) -> void:
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for script in scripts:
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if not script_cache.has(script):
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script_cache.append(script)
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func get_dir_contents(dir: Directory, scripts: Array, directory_queue: Array) -> void:
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dir.list_dir_begin(true, true)
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var file_name : String = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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if file_name == ".import" or filename == ".mono": # Skip .import folder which should never have scripts
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pass
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else:
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directory_queue.append(dir.get_current_dir() + "/" + file_name)
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else:
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if file_name.ends_with(".gd") or file_name.ends_with(".cs"):
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if dir.get_current_dir() == "res://":
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scripts.append(dir.get_current_dir() + file_name)
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else:
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scripts.append(dir.get_current_dir() + "/" + file_name)
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file_name = dir.get_next()
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func rescan_files() -> void:
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_dockUI.todo_items.clear()
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script_cache.clear()
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combined_pattern = combine_patterns(_dockUI.patterns)
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find_tokens_from_path(find_scripts())
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_dockUI.build_tree()
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func combine_patterns(patterns: Array) -> String:
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if patterns.size() == 1:
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return patterns[0][0]
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else:
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# var pattern_string : String
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var pattern_string := "((\\/\\*)|(#|\\/\\/))\\s*("
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for i in range(patterns.size()):
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if i == 0:
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pattern_string += patterns[i][0]
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else:
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pattern_string += "|" + patterns[i][0]
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pattern_string += ")(?(2)[\\s\\S]*?\\*\\/|.*)"
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# if i == 0:
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## pattern_string = "#\\s*" + patterns[i][0] + ".*"
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# pattern_string = "((\\/\\*)|(#|\\/\\/))\\s*" + patterns[i][0] + ".*" # (?(2)[\\s\\S]*?\\*\\/|.*)
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# else:
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## pattern_string += "|" + "#\\s*" + patterns[i][0] + ".*"
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# pattern_string += "|" + "((\\/\\*)|(#|\\/\\/))\\s*" + patterns[i][0] + ".*"
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return pattern_string
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func create_todo(todo_string: String, script_path: String) -> Todo:
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var todo := Todo.new()
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var regex = RegEx.new()
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for pattern in _dockUI.patterns:
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if regex.compile(pattern[0]) == OK:
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var result : RegExMatch = regex.search(todo_string)
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if result:
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todo.pattern = pattern[0]
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todo.title = result.strings[0]
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else:
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continue
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else:
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printerr("Error compiling " + pattern[0])
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todo.content = todo_string
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todo.script_path = script_path
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return todo
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func _on_active_script_changed(script) -> void:
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if _dockUI:
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if _dockUI.tabs.current_tab == 1:
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_dockUI.build_tree()
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