pir-serious-game-ethics/addons/Todo_Manager/plugin.gd

258 lines
7.9 KiB
GDScript3
Raw Normal View History

2021-03-09 14:07:34 +01:00
tool
extends EditorPlugin
const DockScene := preload("res://addons/Todo_Manager/UI/Dock.tscn")
const Dock := preload("res://addons/Todo_Manager/Dock.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _dockUI : Dock
#var update_thread : Thread = Thread.new()
var script_cache : Array
var remove_queue : Array
var combined_pattern : String
var refresh_lock := false # makes sure _on_filesystem_changed only triggers once
func _enter_tree() -> void:
_dockUI = DockScene.instance() as Control
add_control_to_bottom_panel(_dockUI, "TODO")
connect("resource_saved", self, "check_saved_file")
get_editor_interface().get_resource_filesystem().connect("filesystem_changed", self, "_on_filesystem_changed")
get_editor_interface().get_file_system_dock().connect("file_removed", self, "queue_remove")
get_editor_interface().get_script_editor().connect("editor_script_changed", self, "_on_active_script_changed")
_dockUI.plugin = self
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func _exit_tree() -> void:
_dockUI.create_config_file()
remove_control_from_bottom_panel(_dockUI)
_dockUI.queue_free()
func queue_remove(file: String):
for i in _dockUI.todo_items.size() - 1:
if _dockUI.todo_items[i].script_path == file:
_dockUI.todo_items.remove(i)
func find_tokens_from_path(scripts: Array) -> void:
for script_path in scripts:
var file := File.new()
file.open(script_path, File.READ)
var contents := file.get_as_text()
file.close()
find_tokens(contents, script_path)
func find_tokens_from_script(script: Resource) -> void:
find_tokens(script.source_code, script.resource_path)
func find_tokens(text: String, script_path: String) -> void:
var regex = RegEx.new()
# if regex.compile("#\\s*\\bTODO\\b.*|#\\s*\\bHACK\\b.*") == OK:
if regex.compile(combined_pattern) == OK:
var result : Array = regex.search_all(text)
if result.empty():
for i in _dockUI.todo_items.size():
if _dockUI.todo_items[i].script_path == script_path:
_dockUI.todo_items.remove(i)
return # No tokens found
var match_found : bool
var i := 0
for todo_item in _dockUI.todo_items:
if todo_item.script_path == script_path:
match_found = true
var updated_todo_item := update_todo_item(todo_item, result, text, script_path)
_dockUI.todo_items.remove(i)
_dockUI.todo_items.insert(i, updated_todo_item)
break
i += 1
if !match_found:
_dockUI.todo_items.append(create_todo_item(result, text, script_path))
func create_todo_item(regex_results: Array, text: String, script_path: String) -> TodoItem:
var todo_item = TodoItem.new()
todo_item.script_path = script_path
var last_line_number := 0
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text, last_line_number)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
last_line_number = new_todo.line_number
todo_item.todos.append(new_todo)
return todo_item
func update_todo_item(todo_item: TodoItem, regex_results: Array, text: String, script_path: String) -> TodoItem:
todo_item.todos.clear()
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
todo_item.todos.append(new_todo)
return todo_item
func get_line_number(what: String, from: String, start := 0) -> int:
what = what.split('\n')[0] # Match first line of multiline C# comments
var temp_array := from.split('\n')
var lines := Array(temp_array)
var line_number# = lines.find(what) + 1
for i in range(start, lines.size()):
if what in lines[i]:
line_number = i + 1 # +1 to account of 0-based array vs 1-based line numbers
break
else:
line_number = 0 # This is an error
return line_number
func check_saved_file(script: Resource) -> void:
# print(script)
pass
# if _dockUI.auto_refresh:
# if script is Script:
# find_tokens_from_script(script)
# _dockUI.build_tree()
func _on_filesystem_changed() -> void:
if !refresh_lock:
if _dockUI.auto_refresh:
refresh_lock = true
_dockUI.get_node("Timer").start()
rescan_files()
func find_scripts() -> Array:
var scripts : Array
var directory_queue : Array
var dir : Directory = Directory.new()
### FIRST PHASE ###
if dir.open("res://") == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error during find_scripts() ### First Phase ###")
### SECOND PHASE ###
while not directory_queue.empty():
if dir.change_dir(directory_queue[0]) == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error at: " + directory_queue[0])
directory_queue.pop_front()
cache_scripts(scripts)
return scripts
func cache_scripts(scripts: Array) -> void:
for script in scripts:
if not script_cache.has(script):
script_cache.append(script)
func get_dir_contents(dir: Directory, scripts: Array, directory_queue: Array) -> void:
dir.list_dir_begin(true, true)
var file_name : String = dir.get_next()
while file_name != "":
if dir.current_is_dir():
if file_name == ".import" or filename == ".mono": # Skip .import folder which should never have scripts
pass
else:
directory_queue.append(dir.get_current_dir() + "/" + file_name)
else:
if file_name.ends_with(".gd") or file_name.ends_with(".cs"):
if dir.get_current_dir() == "res://":
scripts.append(dir.get_current_dir() + file_name)
else:
scripts.append(dir.get_current_dir() + "/" + file_name)
file_name = dir.get_next()
func rescan_files() -> void:
_dockUI.todo_items.clear()
script_cache.clear()
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func combine_patterns(patterns: Array) -> String:
if patterns.size() == 1:
return patterns[0][0]
else:
# var pattern_string : String
var pattern_string := "((\\/\\*)|(#|\\/\\/))\\s*("
for i in range(patterns.size()):
if i == 0:
pattern_string += patterns[i][0]
else:
pattern_string += "|" + patterns[i][0]
pattern_string += ")(?(2)[\\s\\S]*?\\*\\/|.*)"
# if i == 0:
## pattern_string = "#\\s*" + patterns[i][0] + ".*"
# pattern_string = "((\\/\\*)|(#|\\/\\/))\\s*" + patterns[i][0] + ".*" # (?(2)[\\s\\S]*?\\*\\/|.*)
# else:
## pattern_string += "|" + "#\\s*" + patterns[i][0] + ".*"
# pattern_string += "|" + "((\\/\\*)|(#|\\/\\/))\\s*" + patterns[i][0] + ".*"
return pattern_string
func create_todo(todo_string: String, script_path: String) -> Todo:
var todo := Todo.new()
var regex = RegEx.new()
for pattern in _dockUI.patterns:
if regex.compile(pattern[0]) == OK:
var result : RegExMatch = regex.search(todo_string)
if result:
todo.pattern = pattern[0]
todo.title = result.strings[0]
else:
continue
else:
printerr("Error compiling " + pattern[0])
todo.content = todo_string
todo.script_path = script_path
return todo
func _on_active_script_changed(script) -> void:
if _dockUI:
if _dockUI.tabs.current_tab == 1:
_dockUI.build_tree()