pir-serious-game-ethics/scenes/end-screen/HoverControl.gd

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GDScript3
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extends Control
var selection_object: Control
var infobox_position := "left"
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var info_panel_height := 200.0 setget set_info_panel_height
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onready var hover_tween = $HoverTween
onready var info_panel = $Control/InfoPanel
func _ready():
info_panel.modulate = Color(1, 1, 1, 0)
connect("mouse_entered", self, '_on_mouse_entered')
connect("mouse_exited", self, '_on_mouse_exited')
hover_tween.connect("tween_completed", self, "_on_HoverTween_tween_completed")
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info_panel.rect_size.y = info_panel_height
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func _on_mouse_exited():
hover_tween.interpolate_property(selection_object, "modulate", null, Color(1, 1, 1, 1), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
hover_tween.interpolate_property(info_panel, "modulate", null, Color(1, 1, 1, 0), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
hover_tween.start()
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func _on_mouse_entered():
hover_tween.stop_all()
if _can_show_info_panel():
mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
set_infobox_position()
info_panel.show()
hover_tween.interpolate_property(selection_object, "modulate", null, Color("#615ea4"), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
hover_tween.interpolate_property(info_panel, "modulate", null, Color(1, 1, 1, 1), 0.3, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
hover_tween.start()
else:
mouse_default_cursor_shape = Control.CURSOR_ARROW
func _can_show_info_panel():
return not info_panel.content.empty()
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func set_infobox_position():
var s = rect_size
var info_s = info_panel.rect_size
var offset = 30
match infobox_position:
"top":
info_panel.rect_position = Vector2((s.x - info_s.x)/2, -(info_s.y + offset))
"bottom":
info_panel.rect_position = Vector2((s.x - info_s.x)/2, s.y + offset)
"left":
info_panel.rect_position = Vector2(-(info_s.x + offset), (s.y - info_s.y)/2)
"right":
info_panel.rect_position = Vector2(s.x + offset, (s.y - info_s.y)/2)
func _on_HoverTween_tween_completed(object: Object, key: NodePath):
if object == info_panel and info_panel.modulate == Color(1, 1, 1, 0):
info_panel.hide()
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func set_info_panel_height(new_value: float):
info_panel_height = new_value
info_panel.rect_size.y = info_panel_height