[gd_scene load_steps=4 format=2]

[ext_resource path="res://mini-game/scripts/ScrollingBG.gd" type="Script" id=1]

[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;

uniform float scroll_speed;

void fragment(){
	vec2 u = UV;
	u.x += scroll_speed*TIME;
	vec4 color = texture(TEXTURE,u);
	COLOR = color;
}
"

[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/scroll_speed = 0.2

[node name="ScrollingBG" type="TextureRect"]
material = SubResource( 2 )
stretch_mode = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
