application-amicale/src/screens/Game/screens/GameMainScreen.js

424 lines
14 KiB
JavaScript

// @flow
import * as React from 'react';
import {View} from 'react-native';
import {Caption, IconButton, Text, withTheme} from 'react-native-paper';
import MaterialCommunityIcons from "react-native-vector-icons/MaterialCommunityIcons";
import GameLogic from "../logic/GameLogic";
import type {Grid} from "../components/GridComponent";
import GridComponent from "../components/GridComponent";
import Preview from "../components/Preview";
import i18n from "i18n-js";
import MaterialHeaderButtons, {Item} from "../../../components/Overrides/CustomHeaderButton";
import {StackNavigationProp} from "@react-navigation/stack";
import type {CustomTheme} from "../../../managers/ThemeManager";
import type {OptionsDialogButton} from "../../../components/Dialogs/OptionsDialog";
import OptionsDialog from "../../../components/Dialogs/OptionsDialog";
type Props = {
navigation: StackNavigationProp,
route: { params: { highScore: number }, ... },
theme: CustomTheme,
}
type State = {
grid: Grid,
gameRunning: boolean,
gameTime: number,
gameScore: number,
gameLevel: number,
dialogVisible: boolean,
dialogTitle: string,
dialogMessage: string,
dialogButtons: Array<OptionsDialogButton>,
onDialogDismiss: () => void,
}
class GameMainScreen extends React.Component<Props, State> {
logic: GameLogic;
highScore: number | null;
constructor(props) {
super(props);
this.logic = new GameLogic(20, 10, this.props.theme);
this.state = {
grid: this.logic.getCurrentGrid(),
gameRunning: false,
gameTime: 0,
gameScore: 0,
gameLevel: 0,
dialogVisible: false,
dialogTitle: "",
dialogMessage: "",
dialogButtons: [],
onDialogDismiss: () => {
},
};
if (this.props.route.params != null)
this.highScore = this.props.route.params.highScore;
}
componentDidMount() {
this.props.navigation.setOptions({
headerRight: this.getRightButton,
});
this.startGame();
}
getRightButton = () => {
return <MaterialHeaderButtons>
<Item title="pause" iconName="pause" onPress={this.togglePause}/>
</MaterialHeaderButtons>;
}
getFormattedTime(seconds: number) {
let date = new Date();
date.setHours(0);
date.setMinutes(0);
date.setSeconds(seconds);
let format;
if (date.getHours())
format = date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
else if (date.getMinutes())
format = date.getMinutes() + ':' + date.getSeconds();
else
format = date.getSeconds();
return format;
}
onTick = (score: number, level: number, newGrid: Grid) => {
this.setState({
gameScore: score,
gameLevel: level,
grid: newGrid,
});
}
onClock = (time: number) => {
this.setState({
gameTime: time,
});
}
updateGrid = (newGrid: Grid) => {
this.setState({
grid: newGrid,
});
}
updateGridScore = (newGrid: Grid, score: number) => {
this.setState({
grid: newGrid,
gameScore: score,
});
}
togglePause = () => {
this.logic.togglePause();
if (this.logic.isGamePaused())
this.showPausePopup();
}
onDialogDismiss = () => this.setState({dialogVisible: false});
showPausePopup = () => {
const onDismiss = () => {
this.togglePause();
this.onDialogDismiss();
};
this.setState({
dialogVisible: true,
dialogTitle: i18n.t("screens.game.pause"),
dialogMessage: i18n.t("screens.game.pauseMessage"),
dialogButtons: [
{
title: i18n.t("screens.game.restart.text"),
onPress: this.showRestartConfirm
},
{
title: i18n.t("screens.game.resume"),
onPress: onDismiss
}
],
onDialogDismiss: onDismiss,
});
}
showRestartConfirm = () => {
this.setState({
dialogVisible: true,
dialogTitle: i18n.t("screens.game.restart.confirm"),
dialogMessage: i18n.t("screens.game.restart.confirmMessage"),
dialogButtons: [
{
title: i18n.t("screens.game.restart.confirmYes"),
onPress: () => {
this.onDialogDismiss();
this.startGame();
}
},
{
title: i18n.t("screens.game.restart.confirmNo"),
onPress: this.showPausePopup
}
],
onDialogDismiss: this.showPausePopup,
});
}
showGameOverConfirm() {
let message = i18n.t("screens.game.gameOver.score") + this.state.gameScore + '\n';
message += i18n.t("screens.game.gameOver.level") + this.state.gameLevel + '\n';
message += i18n.t("screens.game.gameOver.time") + this.getFormattedTime(this.state.gameTime) + '\n';
const onDismiss = () => {
this.onDialogDismiss();
this.startGame();
};
this.setState({
dialogVisible: true,
dialogTitle: i18n.t("screens.game.gameOver.text"),
dialogMessage: message,
dialogButtons: [
{
title: i18n.t("screens.game.gameOver.exit"),
onPress: () => this.props.navigation.goBack()
},
{
title: i18n.t("screens.game.resume"),
onPress: onDismiss
}
],
onDialogDismiss: onDismiss,
});
}
startGame = () => {
this.logic.startGame(this.onTick, this.onClock, this.onGameEnd);
this.setState({
gameRunning: true,
});
}
onGameEnd = (time: number, score: number, isRestart: boolean) => {
this.setState({
gameTime: time,
gameScore: score,
gameRunning: false,
});
if (!isRestart)
this.props.navigation.replace(
"game-start",
{
score: this.state.gameScore,
level: this.state.gameLevel,
time: this.state.gameTime,
}
);
}
getStatusIcons() {
return (
<View style={{
flex: 1,
marginTop: "auto",
marginBottom: "auto"
}}>
<View style={{
marginLeft: 'auto',
marginRight: 'auto',
}}>
<Caption style={{
marginLeft: "auto",
marginRight: "auto",
marginBottom: 5,
}}>{i18n.t("screens.game.time")}</Caption>
<View style={{
flexDirection: "row"
}}>
<MaterialCommunityIcons
name={'timer'}
color={this.props.theme.colors.subtitle}
size={20}/>
<Text style={{
marginLeft: 5,
color: this.props.theme.colors.subtitle
}}>{this.getFormattedTime(this.state.gameTime)}</Text>
</View>
</View>
<View style={{
marginLeft: 'auto',
marginRight: 'auto',
marginTop: 20,
}}>
<Caption style={{
marginLeft: "auto",
marginRight: "auto",
marginBottom: 5,
}}>{i18n.t("screens.game.level")}</Caption>
<View style={{
flexDirection: "row"
}}>
<MaterialCommunityIcons
name={'gamepad-square'}
color={this.props.theme.colors.text}
size={20}/>
<Text style={{
marginLeft: 5
}}>{this.state.gameLevel}</Text>
</View>
</View>
</View>
);
}
getScoreIcon() {
let highScore = this.highScore == null || this.state.gameScore > this.highScore
? this.state.gameScore
: this.highScore;
return (
<View style={{
marginTop: 10,
marginBottom: 10,
}}>
<View style={{
flexDirection: "row",
marginLeft: "auto",
marginRight: "auto",
}}>
<Text style={{
marginLeft: 5,
fontSize: 20,
}}>{i18n.t("screens.game.score", {score: this.state.gameScore})}</Text>
<MaterialCommunityIcons
name={'star'}
color={this.props.theme.colors.tetrisScore}
size={20}
style={{
marginTop: "auto",
marginBottom: "auto",
marginLeft: 5
}}/>
</View>
<View style={{
flexDirection: "row",
marginLeft: "auto",
marginRight: "auto",
marginTop: 5,
}}>
<Text style={{
marginLeft: 5,
fontSize: 10,
color: this.props.theme.colors.textDisabled
}}>{i18n.t("screens.game.highScore", {score: highScore})}</Text>
<MaterialCommunityIcons
name={'star'}
color={this.props.theme.colors.tetrisScore}
size={10}
style={{
marginTop: "auto",
marginBottom: "auto",
marginLeft: 5
}}/>
</View>
</View>
);
}
getControlButtons() {
return (
<View style={{
height: 80,
flexDirection: "row"
}}>
<IconButton
icon="rotate-right-variant"
size={40}
onPress={() => this.logic.rotatePressed(this.updateGrid)}
style={{flex: 1}}
/>
<View style={{
flexDirection: 'row',
flex: 4
}}>
<IconButton
icon="chevron-left"
size={40}
style={{flex: 1}}
onPress={() => this.logic.pressedOut()}
onPressIn={() => this.logic.leftPressedIn(this.updateGrid)}
/>
<IconButton
icon="chevron-right"
size={40}
style={{flex: 1}}
onPress={() => this.logic.pressedOut()}
onPressIn={() => this.logic.rightPressed(this.updateGrid)}
/>
</View>
<IconButton
icon="arrow-down-bold"
size={40}
onPressIn={() => this.logic.downPressedIn(this.updateGridScore)}
onPress={() => this.logic.pressedOut()}
style={{flex: 1}}
color={this.props.theme.colors.tetrisScore}
/>
</View>
);
}
render() {
return (
<View style={{flex: 1}}>
<View style={{
flex: 1,
flexDirection: "row",
}}>
{this.getStatusIcons()}
<View style={{flex: 4}}>
{this.getScoreIcon()}
<GridComponent
width={this.logic.getWidth()}
height={this.logic.getHeight()}
grid={this.state.grid}
style={{
backgroundColor: this.props.theme.colors.tetrisBackground,
flex: 1,
marginLeft: "auto",
marginRight: "auto",
}}
/>
</View>
<View style={{flex: 1}}>
<Preview
items={this.logic.getNextPiecesPreviews()}
style={{
marginLeft: 'auto',
marginRight: 'auto',
marginTop: 10,
}}
/>
</View>
</View>
{this.getControlButtons()}
<OptionsDialog
visible={this.state.dialogVisible}
title={this.state.dialogTitle}
message={this.state.dialogMessage}
buttons={this.state.dialogButtons}
onDismiss={this.state.onDialogDismiss}
/>
</View>
);
}
}
export default withTheme(GameMainScreen);