249 lines
8.2 KiB
JavaScript
249 lines
8.2 KiB
JavaScript
// @flow
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import * as React from 'react';
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import * as Animatable from "react-native-animatable";
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import {Image, TouchableWithoutFeedback, View} from "react-native";
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type Props = {
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size: number,
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emotion: number,
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animated: boolean,
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entryAnimation: Animatable.AnimatableProperties | null,
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loopAnimation: Animatable.AnimatableProperties | null,
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onPress?: (viewRef: AnimatableViewRef) => null,
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onLongPress?: (viewRef: AnimatableViewRef) => null,
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}
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type State = {
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currentEmotion: number,
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}
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export type AnimatableViewRef = {current: null | Animatable.View};
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const MASCOT_IMAGE = require("../../../assets/mascot/mascot.png");
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const MASCOT_EYES_NORMAL = require("../../../assets/mascot/mascot_eyes_normal.png");
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const MASCOT_EYES_GIRLY = require("../../../assets/mascot/mascot_eyes_girly.png");
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const MASCOT_EYES_CUTE = require("../../../assets/mascot/mascot_eyes_cute.png");
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const MASCOT_EYES_WINK = require("../../../assets/mascot/mascot_eyes_wink.png");
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const MASCOT_EYES_HEART = require("../../../assets/mascot/mascot_eyes_heart.png");
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const MASCOT_EYES_ANGRY = require("../../../assets/mascot/mascot_eyes_angry.png");
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const MASCOT_GLASSES = require("../../../assets/mascot/mascot_glasses.png");
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const MASCOT_SUNGLASSES = require("../../../assets/mascot/mascot_sunglasses.png");
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export const EYE_STYLE = {
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NORMAL: 0,
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GIRLY: 2,
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CUTE: 3,
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WINK: 4,
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HEART: 5,
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ANGRY: 6,
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}
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const GLASSES_STYLE = {
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NORMAL: 0,
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COOl: 1
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}
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export const MASCOT_STYLE = {
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NORMAL: 0,
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HAPPY: 1,
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GIRLY: 2,
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WINK: 3,
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CUTE: 4,
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INTELLO: 5,
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LOVE: 6,
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COOL: 7,
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ANGRY: 8,
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};
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class Mascot extends React.Component<Props, State> {
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state = {
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currentEmotion: this.props.emotion
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}
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static defaultProps = {
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animated: false,
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entryAnimation: {
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useNativeDriver: true,
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animation: "rubberBand",
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duration: 2000,
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},
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loopAnimation: {
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useNativeDriver: true,
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animation: "swing",
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duration: 2000,
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iterationDelay: 250,
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iterationCount: "infinite",
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},
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clickAnimation: {
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useNativeDriver: true,
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animation: "rubberBand",
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duration: 2000,
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},
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}
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viewRef: AnimatableViewRef;
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eyeList: { [key: number]: number | string };
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glassesList: { [key: number]: number | string };
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onPress: (viewRef: AnimatableViewRef) => null;
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onLongPress: (viewRef: AnimatableViewRef) => null;
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constructor(props: Props) {
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super(props);
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this.viewRef = React.createRef();
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this.eyeList = {};
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this.glassesList = {};
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this.eyeList[EYE_STYLE.NORMAL] = MASCOT_EYES_NORMAL;
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this.eyeList[EYE_STYLE.GIRLY] = MASCOT_EYES_GIRLY;
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this.eyeList[EYE_STYLE.CUTE] = MASCOT_EYES_CUTE;
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this.eyeList[EYE_STYLE.WINK] = MASCOT_EYES_WINK;
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this.eyeList[EYE_STYLE.HEART] = MASCOT_EYES_HEART;
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this.eyeList[EYE_STYLE.ANGRY] = MASCOT_EYES_ANGRY;
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this.glassesList[GLASSES_STYLE.NORMAL] = MASCOT_GLASSES;
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this.glassesList[GLASSES_STYLE.COOl] = MASCOT_SUNGLASSES;
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if (this.props.onPress == null) {
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this.onPress = (viewRef: AnimatableViewRef) => {
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if (viewRef.current != null) {
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this.setState({currentEmotion: MASCOT_STYLE.LOVE});
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viewRef.current.rubberBand(1500).then(() => {
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this.setState({currentEmotion: this.props.emotion});
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});
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}
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return null;
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}
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} else
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this.onPress = this.props.onPress;
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if (this.props.onLongPress == null) {
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this.onLongPress = (viewRef: AnimatableViewRef) => {
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if (viewRef.current != null) {
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this.setState({currentEmotion: MASCOT_STYLE.ANGRY});
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viewRef.current.tada(1000).then(() => {
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this.setState({currentEmotion: this.props.emotion});
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});
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}
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return null;
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}
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} else
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this.onLongPress = this.props.onLongPress;
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}
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getGlasses(style: number) {
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const glasses = this.glassesList[style];
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return <Image
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key={"glasses"}
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source={glasses != null ? glasses : this.glassesList[GLASSES_STYLE.NORMAL]}
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style={{
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position: "absolute",
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top: "15%",
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left: 0,
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width: this.props.size,
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height: this.props.size,
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}}
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/>
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}
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getEye(style: number, isRight: boolean, rotation: string="0deg") {
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const eye = this.eyeList[style];
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return <Image
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key={isRight ? "right" : "left"}
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source={eye != null ? eye : this.eyeList[EYE_STYLE.NORMAL]}
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style={{
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position: "absolute",
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top: "15%",
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left: isRight ? "-11%" : "11%",
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width: this.props.size,
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height: this.props.size,
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transform: [{rotateY: rotation}]
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}}
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/>
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}
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getEyes(emotion: number) {
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let final = [];
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final.push(<View
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key={"container"}
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style={{
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position: "absolute",
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width: this.props.size,
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height: this.props.size,
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}}/>);
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if (emotion === MASCOT_STYLE.CUTE) {
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final.push(this.getEye(EYE_STYLE.CUTE, true));
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final.push(this.getEye(EYE_STYLE.CUTE, false));
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} else if (emotion === MASCOT_STYLE.GIRLY) {
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final.push(this.getEye(EYE_STYLE.GIRLY, true));
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final.push(this.getEye(EYE_STYLE.GIRLY, false));
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} else if (emotion === MASCOT_STYLE.HAPPY) {
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final.push(this.getEye(EYE_STYLE.WINK, true));
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final.push(this.getEye(EYE_STYLE.WINK, false));
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} else if (emotion === MASCOT_STYLE.WINK) {
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final.push(this.getEye(EYE_STYLE.WINK, true));
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final.push(this.getEye(EYE_STYLE.NORMAL, false));
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} else if (emotion === MASCOT_STYLE.LOVE) {
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final.push(this.getEye(EYE_STYLE.HEART, true));
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final.push(this.getEye(EYE_STYLE.HEART, false));
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} else if (emotion === MASCOT_STYLE.ANGRY) {
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final.push(this.getEye(EYE_STYLE.ANGRY, true));
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final.push(this.getEye(EYE_STYLE.ANGRY, false, "180deg"));
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} else if (emotion === MASCOT_STYLE.COOL) {
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final.push(this.getGlasses(GLASSES_STYLE.COOl));
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} else {
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final.push(this.getEye(EYE_STYLE.NORMAL, true));
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final.push(this.getEye(EYE_STYLE.NORMAL, false));
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}
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if (emotion === MASCOT_STYLE.INTELLO) { // Needs to have normal eyes behind the glasses
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final.push(this.getGlasses(GLASSES_STYLE.NORMAL));
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}
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final.push(<View key={"container2"}/>);
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return final;
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}
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render() {
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const size = this.props.size;
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const entryAnimation = this.props.animated ? this.props.entryAnimation : null;
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const loopAnimation = this.props.animated ? this.props.loopAnimation : null;
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return (
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<Animatable.View
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style={{
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width: size,
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height: size,
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}}
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{...entryAnimation}
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>
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<TouchableWithoutFeedback
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onPress={() => this.onPress(this.viewRef)}
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onLongPress={() => this.onLongPress(this.viewRef)}
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>
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<Animatable.View
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ref={this.viewRef}
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>
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<Animatable.View
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{...loopAnimation}
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>
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<Image
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source={MASCOT_IMAGE}
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style={{
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width: size,
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height: size,
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}}
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/>
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{this.getEyes(this.state.currentEmotion)}
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</Animatable.View>
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</Animatable.View>
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</TouchableWithoutFeedback>
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</Animatable.View>
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);
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}
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}
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export default Mascot;
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