application-amicale/src/screens/Game/Shapes/BaseShape.ts
2021-05-07 15:10:36 +02:00

134 lines
3.6 KiB
TypeScript

/*
* Copyright (c) 2019 - 2020 Arnaud Vergnet.
*
* This file is part of Campus INSAT.
*
* Campus INSAT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Campus INSAT is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Campus INSAT. If not, see <https://www.gnu.org/licenses/>.
*/
export type CoordinatesType = {
x: number;
y: number;
};
export type ShapeType = Array<Array<number>>;
/**
* Abstract class used to represent a BaseShape.
* Abstract classes do not exist by default in Javascript: we force it by throwing errors in the constructor
* and in methods to implement
*/
export default class BaseShape {
#currentShape: ShapeType;
#rotation: number;
position: CoordinatesType;
theme: ReactNativePaper.Theme;
/**
* Prevent instantiation if classname is BaseShape to force class to be abstract
*/
constructor(theme: ReactNativePaper.Theme) {
if (this.constructor === BaseShape) {
throw new Error("Abstract class can't be instantiated");
}
this.theme = theme;
this.#rotation = 0;
this.position = { x: 0, y: 0 };
this.#currentShape = this.getShapes()[this.#rotation];
}
/**
* Gets this shape's color.
* Must be implemented by child class
*/
getColor(): string {
throw new Error("Method 'getColor()' must be implemented");
}
/**
* Gets this object's all possible shapes as an array.
* Must be implemented by child class.
*
* Used by tests to read private fields
*/
getShapes(): Array<ShapeType> {
throw new Error("Method 'getShapes()' must be implemented");
}
/**
* Gets this object's current shape.
*/
getCurrentShape(): ShapeType {
return this.#currentShape;
}
/**
* Gets this object's coordinates.
* This will return an array of coordinates representing the positions of the cells used by this object.
*
* @param isAbsolute Should we take into account the current position of the object?
* @return {Array<CoordinatesType>} This object cells coordinates
*/
getCellsCoordinates(isAbsolute: boolean): Array<CoordinatesType> {
const coordinates = [];
for (let row = 0; row < this.#currentShape.length; row += 1) {
for (let col = 0; col < this.#currentShape[row].length; col += 1) {
if (this.#currentShape[row][col] === 1) {
if (isAbsolute) {
coordinates.push({
x: this.position.x + col,
y: this.position.y + row,
});
} else {
coordinates.push({ x: col, y: row });
}
}
}
}
return coordinates;
}
/**
* Rotate this object
*
* @param isForward Should we rotate clockwise?
*/
rotate(isForward: boolean) {
if (isForward) {
this.#rotation += 1;
} else {
this.#rotation -= 1;
}
if (this.#rotation > 3) {
this.#rotation = 0;
} else if (this.#rotation < 0) {
this.#rotation = 3;
}
this.#currentShape = this.getShapes()[this.#rotation];
}
/**
* Move this object
*
* @param x Position X offset to add
* @param y Position Y offset to add
*/
move(x: number, y: number) {
this.position.x += x;
this.position.y += y;
}
}