/* * Copyright (c) 2019 - 2020 Arnaud Vergnet. * * This file is part of Campus INSAT. * * Campus INSAT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Campus INSAT is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Campus INSAT. If not, see . */ import React, { useCallback, useLayoutEffect, useRef, useState } from 'react'; import { StyleSheet, View } from 'react-native'; import { useTheme } from 'react-native-paper'; import i18n from 'i18n-js'; import { StackNavigationProp } from '@react-navigation/stack'; import GameLogic from '../logic/GameLogic'; import type { GridType } from '../components/GridComponent'; import GridComponent from '../components/GridComponent'; import Preview from '../components/Preview'; import MaterialHeaderButtons, { Item, } from '../../../components/Overrides/CustomHeaderButton'; import type { OptionsDialogButtonType } from '../../../components/Dialogs/OptionsDialog'; import OptionsDialog from '../../../components/Dialogs/OptionsDialog'; import GENERAL_STYLES from '../../../constants/Styles'; import { MainRoutes } from '../../../navigation/MainNavigator'; import GameStatus from '../components/GameStatus'; import GameControls from '../components/GameControls'; import GameScore from '../components/GameScore'; import { usePreferences } from '../../../context/preferencesContext'; import { getPreferenceObject, PreferenceKeys, } from '../../../utils/asyncStorage'; import { useFocusEffect, useNavigation } from '@react-navigation/core'; const styles = StyleSheet.create({ container: { flex: 1, flexDirection: 'row', }, gridContainer: { flex: 4, }, controlsContainer: { height: 80, flexDirection: 'row', }, directionsContainer: { flexDirection: 'row', flex: 4, }, preview: { marginLeft: 'auto', marginRight: 'auto', marginTop: 10, }, }); export default function GameMainScreen() { const theme = useTheme(); const navigation = useNavigation>(); const logic = useRef(new GameLogic(20, 10, theme)); const [gameTime, setGameTime] = useState(0); const [gameState, setGameState] = useState({ grid: logic.current.getCurrentGrid(), gameScore: 0, gameLevel: 0, }); const [dialogContent, setDialogContent] = useState<{ dialogTitle: string; dialogMessage: string; dialogButtons: Array; onDialogDismiss: () => void; }>(); const { preferences, updatePreferences } = usePreferences(); function getScores() { const pref = getPreferenceObject(PreferenceKeys.gameScores, preferences) as | Array | undefined; if (pref) { return pref.sort((a, b) => b - a); } else { return []; } } const savedScores = getScores(); const highScore = savedScores.length > 0 ? savedScores[0] : undefined; useLayoutEffect(() => { navigation.setOptions({ headerRight: getRightButton, }); startGame(); // eslint-disable-next-line react-hooks/exhaustive-deps }, [navigation]); useFocusEffect( useCallback(() => { const l = logic.current; return () => l.endGame(true); }, []) ); const getRightButton = () => ( ); const onTick = (score: number, level: number, newGrid: GridType) => { setGameState({ gameScore: score, gameLevel: level, grid: newGrid, }); }; const onDialogDismiss = () => setDialogContent(undefined); const onGameEnd = (time: number, score: number, isRestart: boolean) => { setGameState((prevState) => ({ ...prevState, gameScore: score, })); setGameTime(time); const newScores = [...savedScores]; const isHighScore = newScores.length === 0 || score > newScores[0]; for (let i = 0; i < 3; i += 1) { if (newScores.length > i && score > newScores[i]) { newScores.splice(i, 0, score); break; } else if (newScores.length <= i) { newScores.push(score); break; } } if (newScores.length > 3) { newScores.splice(3, 1); } if (newScores.some((item, i) => item !== savedScores[i])) { updatePreferences(PreferenceKeys.gameScores, newScores); } if (!isRestart) { navigation.replace(MainRoutes.GameStart, { score: score, level: gameState.gameLevel, time: time, isHighScore: isHighScore, }); } }; const onDirectionPressed = (newGrid: GridType, score?: number) => { setGameState((prevState) => ({ ...prevState, grid: newGrid, gameScore: score != null ? score : prevState.gameScore, })); }; const togglePause = () => { logic.current.togglePause(); if (logic.current.isGamePaused()) { showPausePopup(); } }; const showPausePopup = () => { const onDismiss = () => { togglePause(); onDialogDismiss(); }; setDialogContent({ dialogTitle: i18n.t('screens.game.pause'), dialogMessage: i18n.t('screens.game.pauseMessage'), dialogButtons: [ { title: i18n.t('screens.game.restart.text'), onPress: showRestartConfirm, }, { title: i18n.t('screens.game.resume'), onPress: onDismiss, }, ], onDialogDismiss: onDismiss, }); }; const showRestartConfirm = () => { setDialogContent({ dialogTitle: i18n.t('screens.game.restart.confirm'), dialogMessage: i18n.t('screens.game.restart.confirmMessage'), dialogButtons: [ { title: i18n.t('screens.game.restart.confirmYes'), onPress: () => { onDialogDismiss(); startGame(); }, }, { title: i18n.t('screens.game.restart.confirmNo'), onPress: showPausePopup, }, ], onDialogDismiss: showPausePopup, }); }; const startGame = () => { logic.current.startGame(onTick, setGameTime, onGameEnd); }; return ( {dialogContent ? ( ) : null} ); }