Use transparent header for game
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rodzic
a3ce3a76c3
commit
92603cbaf7
2 zmienionych plików z 19 dodań i 14 usunięć
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@ -98,6 +98,9 @@ function MainStackComponent(props: {
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MainStack,
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GameStartScreen,
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i18n.t('screens.game.title'),
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true,
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null,
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'transparent',
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)}
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<MainStack.Screen
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name="game-main"
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@ -384,22 +384,24 @@ class GameStartScreen extends React.Component<PropsType> {
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recoverGameScore() {
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const {route} = this.props;
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this.gameStats = route.params;
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this.isHighScore =
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this.scores.length === 0 || this.gameStats.score > this.scores[0];
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for (let i = 0; i < 3; i += 1) {
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if (this.scores.length > i && this.gameStats.score > this.scores[i]) {
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this.scores.splice(i, 0, this.gameStats.score);
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break;
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} else if (this.scores.length <= i) {
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this.scores.push(this.gameStats.score);
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break;
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if (this.gameStats.score != null) {
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this.isHighScore =
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this.scores.length === 0 || this.gameStats.score > this.scores[0];
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for (let i = 0; i < 3; i += 1) {
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if (this.scores.length > i && this.gameStats.score > this.scores[i]) {
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this.scores.splice(i, 0, this.gameStats.score);
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break;
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} else if (this.scores.length <= i) {
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this.scores.push(this.gameStats.score);
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break;
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}
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}
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if (this.scores.length > 3) this.scores.splice(3, 1);
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AsyncStorageManager.set(
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AsyncStorageManager.PREFERENCES.gameScores.key,
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this.scores,
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);
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}
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if (this.scores.length > 3) this.scores.splice(3, 1);
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AsyncStorageManager.set(
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AsyncStorageManager.PREFERENCES.gameScores.key,
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this.scores,
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);
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}
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render(): React.Node {
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