Use transparent header for game

This commit is contained in:
Arnaud Vergnet 2020-08-07 14:00:21 +02:00
rodzic a3ce3a76c3
commit 92603cbaf7
2 zmienionych plików z 19 dodań i 14 usunięć

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@ -98,6 +98,9 @@ function MainStackComponent(props: {
MainStack,
GameStartScreen,
i18n.t('screens.game.title'),
true,
null,
'transparent',
)}
<MainStack.Screen
name="game-main"

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@ -384,22 +384,24 @@ class GameStartScreen extends React.Component<PropsType> {
recoverGameScore() {
const {route} = this.props;
this.gameStats = route.params;
this.isHighScore =
this.scores.length === 0 || this.gameStats.score > this.scores[0];
for (let i = 0; i < 3; i += 1) {
if (this.scores.length > i && this.gameStats.score > this.scores[i]) {
this.scores.splice(i, 0, this.gameStats.score);
break;
} else if (this.scores.length <= i) {
this.scores.push(this.gameStats.score);
break;
if (this.gameStats.score != null) {
this.isHighScore =
this.scores.length === 0 || this.gameStats.score > this.scores[0];
for (let i = 0; i < 3; i += 1) {
if (this.scores.length > i && this.gameStats.score > this.scores[i]) {
this.scores.splice(i, 0, this.gameStats.score);
break;
} else if (this.scores.length <= i) {
this.scores.push(this.gameStats.score);
break;
}
}
if (this.scores.length > 3) this.scores.splice(3, 1);
AsyncStorageManager.set(
AsyncStorageManager.PREFERENCES.gameScores.key,
this.scores,
);
}
if (this.scores.length > 3) this.scores.splice(3, 1);
AsyncStorageManager.set(
AsyncStorageManager.PREFERENCES.gameScores.key,
this.scores,
);
}
render(): React.Node {