adding speed cst
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81c7a59bce
commit
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1 changed files with 11 additions and 6 deletions
17
main.c
17
main.c
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@ -1,4 +1,4 @@
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#define APPNAMEVERSION "EnginPasTangible (alpha 0.3.1)"
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#define APPNAMEVERSION "EnginPasTangible (alpha 0.4.2)"
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#include "./Libraries/glad/glad.h"
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#include <stdio.h>
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#include <math.h>
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@ -7,8 +7,12 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "./Libraries/stb/stb_image.h"
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#include "headers/shader.h"
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/* SCENE LIST
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shaders/default.fs
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shaders/immeublesparisiens.fs
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*/
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#define SCENE "shaders/default.fs"
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//#define SCENE "shaders/immeublesparisiens.fs"
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#define FULLSCREEN 0
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#define EXPERIMENTAL_FEATURES 0
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/* ## DEBUG MODE ##
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@ -20,7 +24,7 @@
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*
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* For instance if you want fps and position set the value to 2*3=6
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*/
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#define DEBUG_MODE 1
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#define DEBUG_MODE 2
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GLuint screenWidth = 720, screenHeight = 480;
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const GLFWvidmode* mode;
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@ -35,10 +39,11 @@ unsigned int VAO;
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float currentTime, deltaTime, lastFrame,startTime;
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float mousePosX,mousePosY;
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float speedlevel=4.;
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float camPosX=2.5;
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float camPosY=0.5;
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float camPosZ=2.5;
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float speed=.02;
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float speed=.04;
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float pan=0.;
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float multiplicatorFov=1.;
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float tilt=0.;
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@ -74,11 +79,11 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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int stateShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT);
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int stateControl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL);
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if (stateShift == GLFW_PRESS) {
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speed=.08;
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speed=.08*speedlevel;
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multiplicatorFov=0.8;
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}
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else {
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speed=.02;
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speed=.02*speedlevel;
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multiplicatorFov=1.;
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}
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