Rotating sky immeubles

This commit is contained in:
MagicTINTIN 2023-03-21 15:10:41 +01:00
parent 19664c384f
commit c5fb7d9c50

View file

@ -80,10 +80,10 @@ vec3 grad(vec3 p){
vec3 Get_Color(vec3 origin,vec3 dir){
vec4 impact = Get_Impact(origin,dir);
if(impact.w<0.) return vec3(.5,.8,.9)+.5*dir.y+.05*clamp(origin.y-10.,-10.,10.);
if(impact.w<0.) return vec3(.9,.5,.2)+.5*(dir.x*sin(Time)+dir.y*cos(Time))+.05*clamp(origin.y-10.,-10.,10.); //(.5,.8,.9)
vec3 normale=grad(impact.xyz);
vec3 sunPos=vec3(3.,3.5,.5);//vec3(3.*sin(Time*1.5),3.*cos(Time*3.),3.*cos(Time*1.5));
return vec3(clamp(0.,1.,dot(sunPos-impact.xyz,normale)));//normale;
vec3 sunPos=vec3(sin(Time),cos(Time),0);//vec3(3.*sin(Time*1.5),3.*cos(Time*3.),3.*cos(Time*1.5));
return vec3(clamp(0.,1.,dot(sunPos,normale)));//normale; ---impact.xyz
}
float Mandel(vec2 co){