tentative ajout resize
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833d7b6e7b
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2 changed files with 5 additions and 1 deletions
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@ -8,11 +8,13 @@ out float Time;
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out vec2 MousePos;
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out vec2 MousePos;
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out vec3 CamPos;
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out vec3 CamPos;
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out vec3 CamDir;
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out vec3 CamDir;
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out float FacteurLargeur;
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uniform float iTime;
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uniform float iTime;
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uniform vec2 iMousePos;
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uniform vec2 iMousePos;
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uniform vec3 iCamPos;
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uniform vec3 iCamPos;
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uniform vec3 iCamDir;
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uniform vec3 iCamDir;
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uniform float iFacteurLargeur;
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void main()
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void main()
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@ -23,4 +25,5 @@ void main()
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MousePos = iMousePos;
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MousePos = iMousePos;
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CamPos = iCamPos;
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CamPos = iCamPos;
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CamDir = iCamDir;
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CamDir = iCamDir;
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FacteurLargeur=iFacteurLargeur;
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}
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}
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@ -5,6 +5,7 @@ in float Time;
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in vec2 MousePos;
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in vec2 MousePos;
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in vec3 CamPos;
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in vec3 CamPos;
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in vec3 CamDir;
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in vec3 CamDir;
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in float FacteurLargeur;
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out vec4 FragColor;
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out vec4 FragColor;
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//uniform sampler2D generalTexture;
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//uniform sampler2D generalTexture;
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@ -97,7 +98,7 @@ void main(){
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vec3 ex = normalize(cross(ez,vec3(0.,1.,0.)));
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vec3 ex = normalize(cross(ez,vec3(0.,1.,0.)));
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vec3 ey = cross(ex,ez);
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vec3 ey = cross(ex,ez);
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vec3 dir = normalize(FragCoord.x * ex + FragCoord.y*ey + 1.5*ez);
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vec3 dir = normalize(FragCoord.x * ex + FragCoord.y*ey*FacteurLargeur + 1.5*ez);
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//float c=Mandel(FragCoord*1.5);
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//float c=Mandel(FragCoord*1.5);
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