removing parity check for cam pos

This commit is contained in:
Victor Lasserre 2023-03-15 09:42:21 +01:00
parent f602eb7428
commit 244a9d6756

View file

@ -92,16 +92,12 @@ void main(){
float pan=MousePos.x/180.; float pan=MousePos.x/180.;
float tilt=MousePos.y/180.; float tilt=MousePos.y/180.;
//tilt=max(min(tilt,3.14*.45),-3.14*.45); //tilt=max(min(tilt,3.14*.45),-3.14*.45);
int parity = int(tilt/3.14-.5);
if(parity%2==1){
pan+=3.14;
}
vec3 ez = vec3(cos(tilt)*sin(pan),sin(tilt),cos(tilt)*cos(pan));//normalize(lookingAt-posCam);////base orthonormée vec3 ez = vec3(cos(tilt)*sin(pan),sin(tilt),cos(tilt)*cos(pan));//normalize(lookingAt-posCam);////base orthonormée
vec3 ex = normalize(cross(ez,vec3(0.,1.,0.))); vec3 ex = normalize(cross(ez,vec3(0.,1.,0.)));
vec3 ey = cross(ex,ez); vec3 ey = cross(ex,ez);
vec3 dir = normalize(FragCoord.x * ex + FragCoord.y*ey + 1.*ez); vec3 dir = normalize(FragCoord.x * ex + FragCoord.y*ey + 1.5*ez);
//float c=Mandel(FragCoord*1.5); //float c=Mandel(FragCoord*1.5);