removing parity check for cam pos
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f602eb7428
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244a9d6756
1 changed files with 1 additions and 5 deletions
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@ -92,16 +92,12 @@ void main(){
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float pan=MousePos.x/180.;
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float pan=MousePos.x/180.;
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float tilt=MousePos.y/180.;
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float tilt=MousePos.y/180.;
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//tilt=max(min(tilt,3.14*.45),-3.14*.45);
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//tilt=max(min(tilt,3.14*.45),-3.14*.45);
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int parity = int(tilt/3.14-.5);
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if(parity%2==1){
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pan+=3.14;
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}
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vec3 ez = vec3(cos(tilt)*sin(pan),sin(tilt),cos(tilt)*cos(pan));//normalize(lookingAt-posCam);////base orthonormée
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vec3 ez = vec3(cos(tilt)*sin(pan),sin(tilt),cos(tilt)*cos(pan));//normalize(lookingAt-posCam);////base orthonormée
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vec3 ex = normalize(cross(ez,vec3(0.,1.,0.)));
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vec3 ex = normalize(cross(ez,vec3(0.,1.,0.)));
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vec3 ey = cross(ex,ez);
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vec3 ey = cross(ex,ez);
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vec3 dir = normalize(FragCoord.x * ex + FragCoord.y*ey + 1.*ez);
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vec3 dir = normalize(FragCoord.x * ex + FragCoord.y*ey + 1.5*ez);
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//float c=Mandel(FragCoord*1.5);
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//float c=Mandel(FragCoord*1.5);
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