application-amicale/screens/Tetris/GameLogic.js

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// @flow
import Tetromino from "./Tetromino";
export default class GameLogic {
currentGrid: Array<Array<Object>>;
height: number;
width: number;
gameRunning: boolean;
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gamePaused: boolean;
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gameTime: number;
score: number;
currentObject: Tetromino;
gameTick: number;
gameTickInterval: IntervalID;
onTick: Function;
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endCallback: Function;
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colors: Object;
constructor(height: number, width: number, colors: Object) {
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this.height = height;
this.width = width;
this.gameRunning = false;
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this.gamePaused = false;
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this.gameTick = 250;
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this.colors = colors;
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}
getHeight(): number {
return this.height;
}
getWidth(): number {
return this.width;
}
isGameRunning(): boolean {
return this.gameRunning;
}
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isGamePaused(): boolean {
return this.gamePaused;
}
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getEmptyLine() {
let line = [];
for (let col = 0; col < this.getWidth(); col++) {
line.push({
color: this.colors.tetrisBackground,
isEmpty: true,
});
}
return line;
}
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getEmptyGrid() {
let grid = [];
for (let row = 0; row < this.getHeight(); row++) {
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grid.push(this.getEmptyLine());
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}
return grid;
}
getGridCopy() {
return JSON.parse(JSON.stringify(this.currentGrid));
}
getFinalGrid() {
let coord = this.currentObject.getCellsCoordinates();
let finalGrid = this.getGridCopy();
for (let i = 0; i < coord.length; i++) {
finalGrid[coord[i].y][coord[i].x] = {
color: this.currentObject.getColor(),
isEmpty: false,
};
}
return finalGrid;
}
freezeTetromino() {
let coord = this.currentObject.getCellsCoordinates();
for (let i = 0; i < coord.length; i++) {
this.currentGrid[coord[i].y][coord[i].x] = {
color: this.currentObject.getColor(),
isEmpty: false,
};
}
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this.clearLines(this.getLinesToClear(coord));
}
clearLines(lines: Array<number>) {
lines.sort();
for (let i = 0; i < lines.length; i++) {
this.currentGrid.splice(lines[i], 1);
this.currentGrid.unshift(this.getEmptyLine());
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this.score += 100;
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}
}
getLinesToClear(coord: Object) {
let rows = [];
for (let i = 0; i < coord.length; i++) {
let isLineFull = true;
for (let col = 0; col < this.getWidth(); col++) {
if (this.currentGrid[coord[i].y][col].isEmpty) {
isLineFull = false;
break;
}
}
if (isLineFull && rows.indexOf(coord[i].y) === -1)
rows.push(coord[i].y);
}
return rows;
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}
isTetrominoPositionValid() {
let isValid = true;
let coord = this.currentObject.getCellsCoordinates();
for (let i = 0; i < coord.length; i++) {
if (coord[i].x >= this.getWidth()
|| coord[i].x < 0
|| coord[i].y >= this.getHeight()
|| coord[i].y < 0
|| !this.currentGrid[coord[i].y][coord[i].x].isEmpty) {
isValid = false;
break;
}
}
return isValid;
}
tryMoveTetromino(x: number, y: number) {
if (x > 1) x = 1; // Prevent moving from more than one tile
if (x < -1) x = -1;
if (y > 1) y = 1;
if (y < -1) y = -1;
if (x !== 0 && y !== 0) y = 0; // Prevent diagonal movement
this.currentObject.move(x, y);
let isValid = this.isTetrominoPositionValid();
if (!isValid && x !== 0)
this.currentObject.move(-x, 0);
else if (!isValid && y !== 0) {
this.currentObject.move(0, -y);
this.freezeTetromino();
this.createTetromino();
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} else
return true;
return false;
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}
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tryRotateTetromino() {
this.currentObject.rotate(true);
if (!this.isTetrominoPositionValid())
this.currentObject.rotate(false);
}
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onTick(callback: Function) {
this.gameTime++;
this.tryMoveTetromino(0, 1);
callback(this.gameTime, this.score, this.getFinalGrid());
}
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canUseInput() {
return this.gameRunning && !this.gamePaused
}
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rightPressed(callback: Function) {
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if (!this.canUseInput())
return;
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if (this.tryMoveTetromino(1, 0))
callback(this.getFinalGrid());
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}
leftPressed(callback: Function) {
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if (!this.canUseInput())
return;
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if (this.tryMoveTetromino(-1, 0))
callback(this.getFinalGrid());
}
downPressed(callback: Function) {
if (!this.canUseInput())
return;
if (this.tryMoveTetromino(0, 1)){
this.score++;
callback(this.getFinalGrid(), this.score);
}
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}
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rotatePressed(callback: Function) {
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if (!this.canUseInput())
return;
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if (this.tryRotateTetromino())
callback(this.getFinalGrid());
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}
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createTetromino() {
let shape = Math.floor(Math.random() * 7);
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this.currentObject = new Tetromino(shape, this.colors);
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if (!this.isTetrominoPositionValid())
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this.endGame(false);
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}
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togglePause() {
if (!this.gameRunning)
return;
this.gamePaused = !this.gamePaused;
if (this.gamePaused) {
clearInterval(this.gameTickInterval);
} else {
this.gameTickInterval = setInterval(this.onTick, this.gameTick);
}
}
endGame(isRestart: boolean) {
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this.gameRunning = false;
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this.gamePaused = false;
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clearInterval(this.gameTickInterval);
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this.endCallback(this.gameTime, this.score, isRestart);
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}
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startGame(tickCallback: Function, endCallback: Function) {
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if (this.gameRunning)
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this.endGame(true);
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this.gameRunning = true;
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this.gamePaused = false;
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this.gameTime = 0;
this.score = 0;
this.currentGrid = this.getEmptyGrid();
this.createTetromino();
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tickCallback(this.gameTime, this.score, this.getFinalGrid());
this.onTick = this.onTick.bind(this, tickCallback);
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this.gameTickInterval = setInterval(this.onTick, this.gameTick);
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this.endCallback = endCallback;
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}
}