projet-dino-club_info/tests.py

147 lines
4.7 KiB
Python

import pygame
import random
pygame.init()
pygame.font.init()
win = pygame.display.set_mode((500, 500))
pygame.display.set_caption("test")
bigFont = pygame.font.SysFont('Impact', 50)
smallFont = pygame.font.SysFont('Impact', 35)
posGround = 405
posPlayer = 40
posy = posGround -64
jumpCount = 21
walkCount = 0
bgCount = 0
groundCount =0
jump = False
class Obstacle:
def __init__(self, position, width):
self.position = position
self.width = width
obs1 = Obstacle(600, random.randrange(10, 70, 10))
obs2 = Obstacle(1000, random.randrange(10, 70, 10))
obs3 = Obstacle(1400, random.randrange(10, 70, 10))
obs4 = Obstacle(2000, random.randrange(10, 70, 10))
obs5 = Obstacle(2200, random.randrange(10, 70, 10))
obs6 = Obstacle(2600, random.randrange(10, 70, 10))
def jumpHeight(count):
return (-0.02*count*count+8)*20
walkSprite = [pygame.image.load('walk1.png'), pygame.image.load('walk2.png'), pygame.image.load('walk3.png'), pygame.image.load('walk4.png'), pygame.image.load('walk5.png'), pygame.image.load('walk6.png')]
obstacleSprite =[pygame.image.load('obs10.png'), pygame.image.load('obs20.png'), pygame.image.load('obs30.png'), pygame.image.load('obs40.png'), pygame.image.load('obs50.png'), pygame.image.load('obs60.png'), pygame.image.load('obs70.png')]
bg = pygame.image.load('bg.jpg')
ground = pygame.image.load('ground.png')
program_Running = True
game_Running = True
while program_Running:
while game_Running:
print('yay')
pygame.time.delay(int(1000/60))
obstacles = [obs1, obs2, obs3, obs4, obs5, obs6]
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_Running = False
program_Running = False
key = pygame.key.get_pressed()
if key[pygame.K_SPACE] and jumpCount == 21:
jump = True
jumpCount = -20
if jump and jumpCount <= 20:
posy = posGround - int(jumpHeight(jumpCount)) - 64
jumpCount += 1
for i in range(0, 6):
if abs(obstacles[i].position - posPlayer)<obstacles[i].width/2:
if posy > posGround -64 -50:
game_Running = False
win.fill((0, 0, 0))
win.blit(bg, (0+int(bgCount/3), 0))
win.blit(ground, (groundCount, posGround))
win.blit(walkSprite[(walkCount % 18)//3], (posPlayer, posy))
for i in range(0, 6):
if obstacles[i].position < 500:
if obstacles[i].width == 10:
win.blit(obstacleSprite[0], (obstacles[i].position, posGround-50))
elif obstacles[i].width == 20:
win.blit(obstacleSprite[1], (obstacles[i].position, posGround-50))
elif obstacles[i].width == 30:
win.blit(obstacleSprite[2], (obstacles[i].position, posGround-50))
elif obstacles[i].width == 40:
win.blit(obstacleSprite[3], (obstacles[i].position, posGround-50))
elif obstacles[i].width == 50:
win.blit(obstacleSprite[4], (obstacles[i].position, posGround-50))
elif obstacles[i].width == 60:
win.blit(obstacleSprite[5], (obstacles[i].position, posGround-50))
elif obstacles[i].width == 70:
win.blit(obstacleSprite[6], (obstacles[i].position, posGround-50))
obstacles[i].position -= 5
if obstacles[i].position < -1 * obstacles[i].width:
obstacles[i].width = random.randrange(10, 70, 10)
obstacles[i].position = 2400
print(i, ": position: ", obstacles[i].position)
pygame.display.update()
walkCount += 1
groundCount -= 5
if groundCount <= -641:
groundCount = 0
lostText = bigFont.render('YOU LOST', False, (255, 0, 0))
lostText2 = smallFont.render("Press Spacebar to replay", False, (255, 0, 0))
win.fill((0, 0, 0))
win.blit(lostText, (150, 150))
win.blit(lostText2, (75, 250))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
program_Running = False
key = pygame.key.get_pressed()
if key[pygame.K_SPACE]:
game_Running = True
# reseting every variable:
posy = posGround - 64
jumpCount = 21
walkCount = 0
bgCount = 0
groundCount = 0
jump = False
obs1 = Obstacle(600, random.randrange(10, 70, 10))
obs2 = Obstacle(1000, random.randrange(10, 70, 10))
obs3 = Obstacle(1400, random.randrange(10, 70, 10))
obs4 = Obstacle(2000, random.randrange(10, 70, 10))
obs5 = Obstacle(2200, random.randrange(10, 70, 10))
obs6 = Obstacle(2600, random.randrange(10, 70, 10))