import pygame import random pygame.init() pygame.font.init() win = pygame.display.set_mode((500, 500)) # Set the canvas size pygame.display.set_caption("test dino") # Set the title of the screen (useless for a browser game) bigFont = pygame.font.SysFont('Impact', 50) # Initiate font for the big 'you lose' smallFont = pygame.font.SysFont('Impact', 35) # Initiate font for the tes=xt telling to press Space posGround = 405 # Y coordinate of the ground posPlayer = 40 # X coordinate the player will stay at posy = posGround -64 # Initiate the posy of the player jumpCount = 21 # Jumpcount stays at 21, when the player presses Space it goes form - to + 20 (which) walkCount = 0 # Increases steadily for the walk sprites to chain bgCount = 0 # Used to loop the background, WILL NEED TO BE ADJUSTED WITH THE SPRITE groundCount = 0 # Used to loop the ground, WILL NEED TO BE ADJUSTED WITH THE SPRITE jump = False # Is toggled when the player jumps class Obstacle: # define all obstacles def __init__(self, position, width): self.position = position self.width = width # define all obstacles obs1 = Obstacle(600, random.randrange(10, 70, 10)) obs2 = Obstacle(1000, random.randrange(10, 70, 10)) obs3 = Obstacle(1400, random.randrange(10, 70, 10)) obs4 = Obstacle(2000, random.randrange(10, 70, 10)) obs5 = Obstacle(2200, random.randrange(10, 70, 10)) obs6 = Obstacle(2600, random.randrange(10, 70, 10)) # the function that returns the height as a function of the Jumpcount # (from -20 to 20 as these are the roots of the polynomial) def jumpHeight(count): return (-0.02*count*count+8)*20 # Load all the sprites of the guy walking WILL NEED TO BE ADJUSTED WITH THE SPRITE walkSprite = [pygame.image.load('walk1.png'), pygame.image.load('walk2.png'), pygame.image.load('walk3.png'), pygame.image.load('walk4.png'), pygame.image.load('walk5.png'), pygame.image.load('walk6.png')] # Load all the sprites of the obstacles WILL NEED TO BE ADJUSTED WITH THE SPRITE obstacleSprite =[pygame.image.load('obs10.png'), pygame.image.load('obs20.png'), pygame.image.load('obs30.png'), pygame.image.load('obs40.png'), pygame.image.load('obs50.png'), pygame.image.load('obs60.png'), pygame.image.load('obs70.png')] # Load the background WILL NEED TO BE ADJUSTED WITH THE SPRITE bg = pygame.image.load('bg.jpg') # Load the ground WILL NEED TO BE ADJUSTED WITH THE SPRITE ground = pygame.image.load('ground.png') # Checks to keep the window openned program_Running = True # Checks to keep the game running (if not displays lost screen) game_Running = True while program_Running: while game_Running: pygame.time.delay(int(1000/60)) obstacles = [obs1, obs2, obs3, obs4, obs5, obs6] # Creates a list of obstacles # If we hit the quit (close window) ==> Breaks out of both loops for event in pygame.event.get(): if event.type == pygame.QUIT: game_Running = False program_Running = False key = pygame.key.get_pressed() if key[pygame.K_SPACE] and jumpCount == 21: # JumpCount == 21 means the player is on the ground, ie the last jump is over jump = True jumpCount = -20 if jump and jumpCount <= 20: posy = posGround - int(jumpHeight(jumpCount)) - 64 jumpCount += 1 for i in range(0, 6): # checks if any of the obstacles are at the point where the player is if abs(obstacles[i].position - posPlayer) < obstacles[i].width/2: # checks in that case if the player is high enough not to touch or not if posy > posGround - 64 - 50: game_Running = False win.fill((0, 0, 0)) # Cleans the window win.blit(bg, (0+int(bgCount/3), 0)) # Displays the Bg (with a 1/3 ratio compared to the 1/frame incrementation) win.blit(ground, (groundCount, posGround)) # Displays the ground WILL NEED TO BE ADJUSTED WITH THE SPRITE AND TO BE LOOPED win.blit(walkSprite[(walkCount % 18)//3], (posPlayer, posy)) # Displays the caracter WILL NEED TO BE ADJUSTED WITH THE SPRITE for i in range(0, 6): # Checks across every Obstacle if obstacles[i].position < 500: # if it is in the FOV # Blits the corresponding image (w/ respect to width) if obstacles[i].width == 10: win.blit(obstacleSprite[0], (obstacles[i].position, posGround-50)) elif obstacles[i].width == 20: win.blit(obstacleSprite[1], (obstacles[i].position, posGround-50)) elif obstacles[i].width == 30: win.blit(obstacleSprite[2], (obstacles[i].position, posGround-50)) elif obstacles[i].width == 40: win.blit(obstacleSprite[3], (obstacles[i].position, posGround-50)) elif obstacles[i].width == 50: win.blit(obstacleSprite[4], (obstacles[i].position, posGround-50)) elif obstacles[i].width == 60: win.blit(obstacleSprite[5], (obstacles[i].position, posGround-50)) elif obstacles[i].width == 70: win.blit(obstacleSprite[6], (obstacles[i].position, posGround-50)) # Moves the obstacle 5px left obstacles[i].position -= 5 # Checks if an obstacle is out of the FOV in the negatives (farther away from 0 that its width) if obstacles[i].position < -1 * obstacles[i].width: # Sets a random width for the obstacle obstacles[i].width = random.randrange(10, 70, 10) # Tps it to 2400 obstacles[i].position = 2400 # Debuguer print(i, ": position: ", obstacles[i].position) # Update pygame.display.update() walkCount += 1 # Walks one step groundCount -= 5 # the ground's moving fast # TEMPORARY SOLUTION : TO BE FIXED if groundCount <= -641: groundCount = 0 # THe two texts when you lose lostText = bigFont.render('YOU LOST', False, (255, 0, 0)) lostText2 = smallFont.render("Press Spacebar to replay", False, (255, 0, 0)) # Clean the window win.fill((0, 0, 0)) # Print both texts win.blit(lostText, (150, 150)) win.blit(lostText2, (75, 250)) # Update pygame.display.update() # Check to quit (the other check is within hte game loop) for event in pygame.event.get(): if event.type == pygame.QUIT: program_Running = False # Checks for another game: key = pygame.key.get_pressed() if key[pygame.K_SPACE]: game_Running = True # reseting every variable: posy = posGround - 64 jumpCount = 21 walkCount = 0 bgCount = 0 groundCount = 0 jump = False obs1 = Obstacle(600, random.randrange(10, 70, 10)) obs2 = Obstacle(1000, random.randrange(10, 70, 10)) obs3 = Obstacle(1400, random.randrange(10, 70, 10)) obs4 = Obstacle(2000, random.randrange(10, 70, 10)) obs5 = Obstacle(2200, random.randrange(10, 70, 10)) obs6 = Obstacle(2600, random.randrange(10, 70, 10)) pygame.quit()