merged coding styles
This commit is contained in:
parent
de931ee17f
commit
2d954f1a29
2 changed files with 122 additions and 88 deletions
190
table.c
190
table.c
|
@ -1,12 +1,113 @@
|
|||
#include <table.h>
|
||||
#include <symbolTablele.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
/*At the start of the execution : the whole array is empty*/
|
||||
symbolTable = malloc(sizeof(symbol) * START_TABLE_SIZE)
|
||||
symbolTable = malloc(sizeof(symbol) * START_TABLE_SIZE);
|
||||
|
||||
currentIndex = 0;
|
||||
maxIndex = START_TABLE_SIZE;
|
||||
|
||||
currentDepth = 0;
|
||||
|
||||
/* Error display */
|
||||
void error(char* mess){
|
||||
printf("ERROR : %s\n", &mess);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
/* Returns the offset from EBP to the symbol in the stack */
|
||||
int getOffset(char* name){
|
||||
return (ebp + getStruct(name).offset);
|
||||
}
|
||||
|
||||
/* Returns the structure with this name */
|
||||
Symbol getStruct(char* name){
|
||||
for(int i=0; i < currentIndex; i++){
|
||||
if (symbolTable[i].name == name){
|
||||
return symbolTable[i];
|
||||
}
|
||||
}
|
||||
error("No structure found");
|
||||
}
|
||||
|
||||
/* Returns the index with this name*/
|
||||
int getIndex(char* name){
|
||||
for(int i=0; i < currentIndex; i++){
|
||||
if (strcmp(symbolTable[i].name, &name) == 0){
|
||||
return i;
|
||||
}
|
||||
}
|
||||
error("No index found");
|
||||
}
|
||||
|
||||
/* removes all symbols associated with the current Depth*/
|
||||
void clearOutOfScopeVariable(){
|
||||
for(int i=0; i < currentIndex; i++){
|
||||
if (symbolTable[i].depth == currentDepth){
|
||||
suppressElement(symbolTable[i]);
|
||||
}
|
||||
}
|
||||
error("No index found");
|
||||
}
|
||||
|
||||
|
||||
/* Toggles the init state of the symbol */
|
||||
void toggleInit(char *name){
|
||||
symbolTable[getIndex(&symbolTable, currentIndex, &name)].init = true;
|
||||
}
|
||||
|
||||
/* Adds an element */
|
||||
void addElement(Symbol element){
|
||||
|
||||
//checks for overflow
|
||||
checkArraySanity();
|
||||
|
||||
if (currentIndex == 0){
|
||||
symbolTable[0] = element;
|
||||
} else {
|
||||
symbolTable[currentIndex].name = element.name;
|
||||
symbolTable[currentIndex].init = element.init;
|
||||
symbolTable[currentIndex].varType = element.varType;
|
||||
symbolTable[currentIndex].offset = initOffset(currentIndex -1); // TODO replace with ESP
|
||||
symbolTable[currentIndex].depth = element.depth;
|
||||
}
|
||||
|
||||
//TODO add ESP increment
|
||||
|
||||
currentIndex ++;
|
||||
}
|
||||
|
||||
|
||||
// TODO replace with ESP
|
||||
/* Calcule l'offset à partir de l'offset de l'élément précédent */
|
||||
int initOffset(int index){
|
||||
switch (symbolTable[index].varType){
|
||||
case INT:
|
||||
return (symbolTable[index].offset + 1);
|
||||
break;
|
||||
case FLOAT:
|
||||
return (symbolTable[index].offset + 1);
|
||||
break;
|
||||
default:
|
||||
error("Impossible to compute the new offset");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Removes an element */
|
||||
void suppressElement(Symbol element){
|
||||
for(int i = getIndex(element.name); i < (currentIndex - 1); i ++){
|
||||
symbolTable[i] = symbolTable[i+1];
|
||||
}
|
||||
currentIndex --;
|
||||
|
||||
// checks if there is a need to reduce the size of the array
|
||||
checkArraySanity();
|
||||
}
|
||||
|
||||
|
||||
/*Checks for the length of the array and reallocates if necessary*/
|
||||
void checkArraySanity(){
|
||||
if (currentIndex == maxIndex){
|
||||
|
@ -18,90 +119,7 @@ void checkArraySanity(){
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Suppress variable dont la profondeur est plus grande
|
||||
add element */
|
||||
|
||||
/* a avoir
|
||||
tableau, length, esp, indexTab */
|
||||
|
||||
/* Fonction d'affichage des erreurs */
|
||||
void error(char * mess){
|
||||
printf("ERROR : %s\n", &mess);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
/* Récupérer l'addresse à partir du nom */
|
||||
int getOffset(int esp, char* name, Symbol *tab, int endingIndex){
|
||||
return (esp + getStruct(&tab, endingIndex, &name).offset);
|
||||
}
|
||||
|
||||
/* Récupérer la structure d'un élement à partir du nom */
|
||||
Symbol getStruct(Symbol* tab, int endingIndex, char* name){
|
||||
for(int i=0; i < endingIndex; i++){
|
||||
if (tab[i].name == name){
|
||||
return tab[i];
|
||||
}
|
||||
}
|
||||
error("No structure found");
|
||||
}
|
||||
|
||||
/* Récupérer l'index d'une valeur dans le tableau*/
|
||||
int getIndex(Symbol* tab, int endingIndex, char* name){
|
||||
for(int i=0; i < endingIndex; i++){
|
||||
if (strcmp(tab[i].name, &name) == 0){
|
||||
return i;
|
||||
}
|
||||
}
|
||||
error("No index found");
|
||||
}
|
||||
|
||||
|
||||
/* Toggle le init */
|
||||
void toggleInit(char *name, Symbol *tab, int endingIndex){
|
||||
tab[getIndex(&tab, endingIndex, &name)].init = true;
|
||||
}
|
||||
|
||||
/* Ajoute un élément */
|
||||
void addElement(Symbol *tab, int endingIndex, Symbol element){
|
||||
if (endingIndex == 0){
|
||||
tab[0] = element;
|
||||
}
|
||||
else {
|
||||
tab[endingIndex].name = element.name;
|
||||
tab[endingIndex].init = element.init;
|
||||
tab[endingIndex].varType = element.varType;
|
||||
tab[endingIndex].offset = initOffset(&tab, endingIndex -1);
|
||||
tab[endingIndex].deep = element.deep;
|
||||
}
|
||||
endingIndex ++; // faudra la mettre en variable globale
|
||||
}
|
||||
|
||||
/* Calcule l'offset à partir de l'offset de l'élément précédent */
|
||||
int initOffset(Symbol *tab, int index){
|
||||
int offset = 0;
|
||||
switch (tab[index].varType){
|
||||
case INT:
|
||||
return (tab[index].offset + 1);
|
||||
break;
|
||||
case FLOAT:
|
||||
return (tab[index].offset + 1);
|
||||
break;
|
||||
default:
|
||||
error("Impossible to compute the nexw offset");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Supprimer un élément de la table des symboles */
|
||||
suppressElement(Symbol *tab, int endingIndex, Symbol element){
|
||||
for(int i = getIndex(&tab, endingIndex, element.name); i < (endingIndex - 1); i ++){
|
||||
tab[i] = tab[i+1];
|
||||
}
|
||||
endingIndex --; // variable globale
|
||||
}
|
||||
|
||||
/*reallocates the array with the specified size*/
|
||||
void reallocateArray(int size){
|
||||
Symbol* newSymbolTable = malloc(sizeof (symbol) * size); // we double the size of the array
|
||||
Symbol* oldSymbolTable = symbolTable; // we double the size of the array
|
||||
|
|
20
table.h
20
table.h
|
@ -9,19 +9,35 @@ enum enumVarType {INT, FLOAT}; // a adapter
|
|||
#define START_TABLE_SIZE 128;
|
||||
|
||||
/*indexes in the array*/
|
||||
static int currentIndex;
|
||||
static int currentIndex; // the next to index to be used
|
||||
static int maxIndex;
|
||||
static symbol* symbolTable;
|
||||
|
||||
// stack pointers
|
||||
static int esp;
|
||||
static int ebp;
|
||||
|
||||
static int currentDepth;
|
||||
|
||||
typedef struct {
|
||||
char* name;
|
||||
bool init;
|
||||
enumVarType varType;
|
||||
int offset;
|
||||
int deep;
|
||||
int depth;
|
||||
} Symbol;
|
||||
|
||||
// TODO : move comments here
|
||||
|
||||
void reallocateArray(int size);
|
||||
void checkArraySanity();
|
||||
void suppressElement(Symbol element);
|
||||
int initOffset(int index);
|
||||
void addElement(Symbol element);
|
||||
void toggleInit(char *name);
|
||||
int getIndex(char* name);
|
||||
Symbol getStruct(char* name);
|
||||
void error(char* mess);
|
||||
int getOffset(char* name);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue