merged coding styles

This commit is contained in:
Raphaël LACROIX 2023-04-06 11:36:33 +02:00
parent de931ee17f
commit 2d954f1a29
2 changed files with 122 additions and 88 deletions

190
table.c
View file

@ -1,12 +1,113 @@
#include <table.h>
#include <symbolTablele.h>
#include <stdlib.h>
#include <string.h>
/*At the start of the execution : the whole array is empty*/
symbolTable = malloc(sizeof(symbol) * START_TABLE_SIZE)
symbolTable = malloc(sizeof(symbol) * START_TABLE_SIZE);
currentIndex = 0;
maxIndex = START_TABLE_SIZE;
currentDepth = 0;
/* Error display */
void error(char* mess){
printf("ERROR : %s\n", &mess);
exit(-1);
}
/* Returns the offset from EBP to the symbol in the stack */
int getOffset(char* name){
return (ebp + getStruct(name).offset);
}
/* Returns the structure with this name */
Symbol getStruct(char* name){
for(int i=0; i < currentIndex; i++){
if (symbolTable[i].name == name){
return symbolTable[i];
}
}
error("No structure found");
}
/* Returns the index with this name*/
int getIndex(char* name){
for(int i=0; i < currentIndex; i++){
if (strcmp(symbolTable[i].name, &name) == 0){
return i;
}
}
error("No index found");
}
/* removes all symbols associated with the current Depth*/
void clearOutOfScopeVariable(){
for(int i=0; i < currentIndex; i++){
if (symbolTable[i].depth == currentDepth){
suppressElement(symbolTable[i]);
}
}
error("No index found");
}
/* Toggles the init state of the symbol */
void toggleInit(char *name){
symbolTable[getIndex(&symbolTable, currentIndex, &name)].init = true;
}
/* Adds an element */
void addElement(Symbol element){
//checks for overflow
checkArraySanity();
if (currentIndex == 0){
symbolTable[0] = element;
} else {
symbolTable[currentIndex].name = element.name;
symbolTable[currentIndex].init = element.init;
symbolTable[currentIndex].varType = element.varType;
symbolTable[currentIndex].offset = initOffset(currentIndex -1); // TODO replace with ESP
symbolTable[currentIndex].depth = element.depth;
}
//TODO add ESP increment
currentIndex ++;
}
// TODO replace with ESP
/* Calcule l'offset à partir de l'offset de l'élément précédent */
int initOffset(int index){
switch (symbolTable[index].varType){
case INT:
return (symbolTable[index].offset + 1);
break;
case FLOAT:
return (symbolTable[index].offset + 1);
break;
default:
error("Impossible to compute the new offset");
}
}
/* Removes an element */
void suppressElement(Symbol element){
for(int i = getIndex(element.name); i < (currentIndex - 1); i ++){
symbolTable[i] = symbolTable[i+1];
}
currentIndex --;
// checks if there is a need to reduce the size of the array
checkArraySanity();
}
/*Checks for the length of the array and reallocates if necessary*/
void checkArraySanity(){
if (currentIndex == maxIndex){
@ -18,90 +119,7 @@ void checkArraySanity(){
}
}
/*
Suppress variable dont la profondeur est plus grande
add element */
/* a avoir
tableau, length, esp, indexTab */
/* Fonction d'affichage des erreurs */
void error(char * mess){
printf("ERROR : %s\n", &mess);
exit(-1);
}
/* Récupérer l'addresse à partir du nom */
int getOffset(int esp, char* name, Symbol *tab, int endingIndex){
return (esp + getStruct(&tab, endingIndex, &name).offset);
}
/* Récupérer la structure d'un élement à partir du nom */
Symbol getStruct(Symbol* tab, int endingIndex, char* name){
for(int i=0; i < endingIndex; i++){
if (tab[i].name == name){
return tab[i];
}
}
error("No structure found");
}
/* Récupérer l'index d'une valeur dans le tableau*/
int getIndex(Symbol* tab, int endingIndex, char* name){
for(int i=0; i < endingIndex; i++){
if (strcmp(tab[i].name, &name) == 0){
return i;
}
}
error("No index found");
}
/* Toggle le init */
void toggleInit(char *name, Symbol *tab, int endingIndex){
tab[getIndex(&tab, endingIndex, &name)].init = true;
}
/* Ajoute un élément */
void addElement(Symbol *tab, int endingIndex, Symbol element){
if (endingIndex == 0){
tab[0] = element;
}
else {
tab[endingIndex].name = element.name;
tab[endingIndex].init = element.init;
tab[endingIndex].varType = element.varType;
tab[endingIndex].offset = initOffset(&tab, endingIndex -1);
tab[endingIndex].deep = element.deep;
}
endingIndex ++; // faudra la mettre en variable globale
}
/* Calcule l'offset à partir de l'offset de l'élément précédent */
int initOffset(Symbol *tab, int index){
int offset = 0;
switch (tab[index].varType){
case INT:
return (tab[index].offset + 1);
break;
case FLOAT:
return (tab[index].offset + 1);
break;
default:
error("Impossible to compute the nexw offset");
}
}
/* Supprimer un élément de la table des symboles */
suppressElement(Symbol *tab, int endingIndex, Symbol element){
for(int i = getIndex(&tab, endingIndex, element.name); i < (endingIndex - 1); i ++){
tab[i] = tab[i+1];
}
endingIndex --; // variable globale
}
/*reallocates the array with the specified size*/
void reallocateArray(int size){
Symbol* newSymbolTable = malloc(sizeof (symbol) * size); // we double the size of the array
Symbol* oldSymbolTable = symbolTable; // we double the size of the array

20
table.h
View file

@ -9,19 +9,35 @@ enum enumVarType {INT, FLOAT}; // a adapter
#define START_TABLE_SIZE 128;
/*indexes in the array*/
static int currentIndex;
static int currentIndex; // the next to index to be used
static int maxIndex;
static symbol* symbolTable;
// stack pointers
static int esp;
static int ebp;
static int currentDepth;
typedef struct {
char* name;
bool init;
enumVarType varType;
int offset;
int deep;
int depth;
} Symbol;
// TODO : move comments here
void reallocateArray(int size);
void checkArraySanity();
void suppressElement(Symbol element);
int initOffset(int index);
void addElement(Symbol element);
void toggleInit(char *name);
int getIndex(char* name);
Symbol getStruct(char* name);
void error(char* mess);
int getOffset(char* name);
#endif