forked from vergnet/site-accueil-insa
Documented code
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0878258425
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2 changed files with 77 additions and 28 deletions
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@ -12,10 +12,6 @@ import {
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import {
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import {
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GLTFLoader
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GLTFLoader
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} from 'https://cdn.jsdelivr.net/npm/three@0.119.1/examples/jsm/loaders/GLTFLoader.js';
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} from 'https://cdn.jsdelivr.net/npm/three@0.119.1/examples/jsm/loaders/GLTFLoader.js';
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import {
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RGBELoader
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} from 'https://cdn.jsdelivr.net/npm/three@0.119.1/examples/jsm/loaders/RGBELoader.js';
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var container, stats, controls;
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var container, stats, controls;
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var camera, scene, renderer;
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var camera, scene, renderer;
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@ -27,9 +23,16 @@ render();
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var height, width;
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var height, width;
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/**
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* Initializes the 3D plan
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* Creates and loads every needed things
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*/
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function init() {
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function init() {
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//
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// Creates HTML
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//
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container = document.createElement('div');
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container = document.createElement('div');
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container.id = 'map3d';
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container.id = 'map3d';
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@ -37,14 +40,18 @@ function init() {
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width = document.querySelector('#maps').clientWidth;
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width = document.querySelector('#maps').clientWidth;
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var svg = document.querySelector('#maps #map');
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var svg = document.querySelector('#maps #map');
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document.querySelector('#maps').insertBefore(container, svg);
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document.querySelector('#maps').insertBefore(container, svg);
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//
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// Creates cameras and scene
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//
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.75, 20000);
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.75, 20000);
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camera.position.set(500,1500,500);
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camera.position.set(500,1500,500);
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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//
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// LIGHTS
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// LIGHTS
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//
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let sol = new THREE.AmbientLight(0x404040, 1.0);
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let sol = new THREE.AmbientLight(0x404040, 1.0);
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scene.add(sol);
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scene.add(sol);
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@ -58,16 +65,23 @@ function init() {
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//scene.background = new THREE.Color( 0xff0000 );
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//scene.background = new THREE.Color( 0xff0000 );
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raycaster = new THREE.Raycaster();
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raycaster = new THREE.Raycaster();
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mouse = new THREE.Vector2()
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mouse = new THREE.Vector2()
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//
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// Loading screen
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// Loading screen
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//
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const loadingManager = new THREE.LoadingManager( () => {
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const loadingManager = new THREE.LoadingManager( () => {
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const loadingScreen = document.getElementById('loading-screen');
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const loadingScreen = document.getElementById('loading-screen');
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loadingScreen.classList.add('fade-out');
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loadingScreen.classList.add('fade-out');
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loadingScreen.addEventListener('transitionend', onTransitionEnd);
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loadingScreen.addEventListener('transitionend', onTransitionEnd);
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});
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});
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//
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// Load the 3D model
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//
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var loader = new GLTFLoader(loadingManager);
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var loader = new GLTFLoader(loadingManager);
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loader.load('assets/images/map3D.glb', function(gltf) {
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loader.load('assets/images/map3D.glb', function(gltf) {
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@ -85,6 +99,9 @@ function init() {
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//
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// RENDERER
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//
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renderer = new THREE.WebGLRenderer({
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renderer = new THREE.WebGLRenderer({
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antialias: true,
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antialias: true,
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});
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});
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@ -100,6 +117,9 @@ function init() {
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var pmremGenerator = new THREE.PMREMGenerator(renderer);
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var pmremGenerator = new THREE.PMREMGenerator(renderer);
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pmremGenerator.compileEquirectangularShader();
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pmremGenerator.compileEquirectangularShader();
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//
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// CONTROLS
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//
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controls = new OrbitControls(camera, renderer.domElement);
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controls = new OrbitControls(camera, renderer.domElement);
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controls.addEventListener('change', render); // use if there is no animation loop
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controls.addEventListener('change', render); // use if there is no animation loop
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controls.minDistance = 0;
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controls.minDistance = 0;
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@ -109,7 +129,9 @@ function init() {
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controls.maxPolarAngle = Math.PI/2.05;
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controls.maxPolarAngle = Math.PI/2.05;
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controls.update();
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controls.update();
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//
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// Load Light
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// Load Light
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//
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var ambientLight = new THREE.AmbientLight( 0xcccccc );
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var ambientLight = new THREE.AmbientLight( 0xcccccc );
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scene.add( ambientLight );
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scene.add( ambientLight );
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@ -117,9 +139,11 @@ function init() {
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directionalLight.position.set( 0, 1, 1 ).normalize();
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directionalLight.position.set( 0, 1, 1 ).normalize();
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scene.add( directionalLight );
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scene.add( directionalLight );
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window.addEventListener('resize', onWindowResize, false);
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//
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// EVENTS
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//
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window.addEventListener('resize', onWindowResize, false);
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renderer.domElement.addEventListener('click', onClick, false); // Mouse
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renderer.domElement.addEventListener('click', onClick, false); // Mouse
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//renderer.domElement.addEventListener('mousemove', onMouseOver,false);
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//renderer.domElement.addEventListener('mousemove', onMouseOver,false);
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@ -127,7 +151,10 @@ function init() {
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}
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}
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// Return all the selectors in the database
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/**
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* Get all the selectors (buildings identifiers)
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* @returns Array with all the selectors
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*/
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function getSelectors() {
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function getSelectors() {
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let info = {};
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let info = {};
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let object = {
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let object = {
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@ -160,9 +187,8 @@ function handleClickOnBuilding(x,y) {
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// If we clicked on a building
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// If we clicked on a building
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if (intersects.length > 0) {
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if (intersects.length > 0) {
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// console.log(intersects);
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//console.log( intersects[0].object.name.toString());
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var selector = intersects[0].object.name.toString().toLowerCase(); // Name of the building we clicked on
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var selector = intersects[0].object.name.toString().toLowerCase();
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// Wait for getSelectors() to be done
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// Wait for getSelectors() to be done
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// If we do not wait, everything will be executed before checking what is inside the database
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// If we do not wait, everything will be executed before checking what is inside the database
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@ -203,9 +229,9 @@ function handleClickOnBuilding(x,y) {
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}
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}
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}
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}
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//
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/**
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// When the user clicks on a building with a mouse
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* Get the position where the user clicked (mouse) on a building and process it
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//
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*/
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function onClick() {
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function onClick() {
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event.preventDefault();
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event.preventDefault();
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@ -221,9 +247,9 @@ function onClick() {
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}
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}
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//
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/**
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// When the user clicks on a building on a smartphone
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* Get the position where the user clicked (smartphone) on a building and process it
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//
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*/
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function onTouchEnd() {
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function onTouchEnd() {
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var clientX, clientY;
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var clientX, clientY;
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@ -237,6 +263,11 @@ function onTouchEnd() {
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handleClickOnBuilding(mouse.x, mouse.y);
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handleClickOnBuilding(mouse.x, mouse.y);
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}
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}
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/**
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* Process something when the user moved the mouse over a building
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* @todo add text over the building
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*/
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function onMouseOver() {
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function onMouseOver() {
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event.preventDefault();
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event.preventDefault();
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@ -313,9 +344,10 @@ function makeLabelCanvas(baseWidth, size, name) {
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return ctx.canvas;
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return ctx.canvas;
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}
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}
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//
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// Auto-resize the canvas
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/**
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//
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* Auto-resizes the canvas when window size is updated
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*/
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function onWindowResize() {
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function onWindowResize() {
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height = document.querySelector('#main-content .inner').clientHeight;
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height = document.querySelector('#main-content .inner').clientHeight;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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camera.updateProjectionMatrix();
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renderer.setSize(width * 0.9, window.innerHeight * 0.75);
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renderer.setSize(width * 0.9, window.innerHeight * 0.75); // 0.9 and 0.75 so it looks comfortable on the screen
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render();
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render();
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}
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}
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/**
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* Render the scene
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*/
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function render() {
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function render() {
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renderer.render(scene, camera);
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renderer.render(scene, camera);
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}
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}
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/*
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/*
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* When the model finished loading
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* Remove the loader when the model loaded
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*/
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*/
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function onTransitionEnd( event) {
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function onTransitionEnd( event) {
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event.target.remove();
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event.target.remove();
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}
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}
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}
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}
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/**
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* Add a building in the database
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* @param String $title = Name of the building displayed
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* @param String $description = Description of the building
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* @param String $selector = Identifier of the building (unique)
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* @return Mixed = if error : false
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* else : Array of the row added as an array indexed by column name
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*/
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public function create_building($title, $description, $selector) {
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public function create_building($title, $description, $selector) {
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$sql = 'INSERT INTO map_insa (title, description, selector) VALUES(:title, :description, :selector)';
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$sql = 'INSERT INTO map_insa (title, description, selector) VALUES(:title, :description, :selector)';
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//var_dump($title, $description, $selector);
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$query = $this->conn->prepare($sql);
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$query = $this->conn->prepare($sql);
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$query->execute(array(
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$query->execute(array(
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':title' => $title,
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':title' => $title,
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':description' => $description,
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':description' => $description,
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':selector' => $selector,
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':selector' => $selector,
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));
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));
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//var_dump($query->errorInfo());
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return $query->fetch(PDO::FETCH_ASSOC);
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return $query->fetch(PDO::FETCH_ASSOC);
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}
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}
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/**
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* Remove a building in the database
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* @param String $selector = Identifier of the building (unique)
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* @return Mixed = if error : false
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* else : Array with the selector used to remove from the database
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*/
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public function delete_building($selector) {
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public function delete_building($selector) {
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$sql = 'DELETE FROM map_insa WHERE selector=?';
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$sql = 'DELETE FROM map_insa WHERE selector=?';
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//var_dump($selector);
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$query = $this->conn->prepare($sql);
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$query = $this->conn->prepare($sql);
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$query->execute([$selector]);
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$query->execute([$selector]);
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//var_dump($query->errorInfo());
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return $query->fetch(PDO::FETCH_ASSOC);
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return $query->fetch(PDO::FETCH_ASSOC);
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}
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}
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}
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}
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