GrandTabernacleAutoVI/js/game.js
2023-11-29 18:36:28 +01:00

65 lines
No EOL
1.5 KiB
JavaScript

Renderer = new Render("canvas", "./assets/map/map7_recadr.png");
let Net = new Network("ws://129.151.227.50:8080/", Renderer);
//let ClientKeyboard = new Keyboard()
let playerId = null; //id of client player
let players = [];
let player = null;
Inp = new Input("canvas", Net);
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
function game() {
if(playerId==null)
{
if (Net.playerId!=null)
{
playerId=Net.playerId;
player=Net.clientPlayer;
players=Net.getPlayersToAdd();
//Inp.player=player; //pour connecter les input au joueur client
console.log("Connected as id ",playerId);
Inp.player=player;
Renderer.AddPlayer(player)
players.forEach((p) => {
Renderer.AddPlayer(p)
})
}
}
else
{
let playerToUpdate = Net.getPlayersToUpdate();
for (let i = 0;i<playerToUpdate.length;i++)
{
for (let j = 0;j<players.length;j++)
{
if(players[j].id==playerToUpdate[i].id)
{
console.log("updated player",playerToUpdate[i].id);
players[j].x=playerToUpdate[i].x;
players[j].y=playerToUpdate[i].y;
players[j].dir=playerToUpdate[i].dir;
players[j].visibledir=playerToUpdate[i].visibledir;
break;
}
}
}
player.update([],[]);
for (var i = players.length - 1; i >= 0; i--) {
players[i].update([],[]);//squares, circles
}
//console.log(Inp.calculateAngle(500,500))
Renderer.ReloadAff();
}
}
Net.connect(); //connect to server, create a player, and retrieve all players info
setInterval(game)