GrandTabernacleAutoVI/server/server.js
2023-11-20 11:01:11 +01:00

91 lines
1.9 KiB
JavaScript

const express = require('express');
const http = require('http');
const WebSocket = require('ws');
const app = express();
const server = http.createServer(app);
const wss = new WebSocket.Server({ server });
const connections = new Set();
var playerCount = 0;
var players = []
app.get('/', (req, res) => {
res.send('Grand Tabernacle Auto VI');
});
players.push({
id: playerCount,
x: 100,
y: 100,
dir: 4,
visibleDir: 4,
name: playerCount.toString() + "joueur"
})
playerCount++;
function createNewPlayer(socket){
var obj = {
id: playerCount,
x: Math.floor(Math.random()*1000),
y: Math.floor(Math.random()*1000),
dir: 0,
visibleDir: 0,
name: playerCount.toString() + "joueur"
}
players.push(obj);
playerCount++;
socket.send(JSON.stringify({
type: "connect",
data: {
playerId: obj.id,
players: players
}
}))
broadcast(JSON.stringify({
type: "newplayer",
data: obj
}), obj.id);
socket.id = obj.id;
connections.add(socket);
}
wss.on('connection', (socket) => {
//create new player, send informations to new player and broadcast new player for all
createNewPlayer(socket);
socket.on('message', (message) => {
message = JSON.parse(message);
if (message.type == "ping") {
socket.send("pong");
} else if(message.type=="update") {
broadcast(JSON.stringify(message), socket.id);
}
});
socket.on('close', () => {
for (var i = players.length - 1; i >= 0; i--) {
if(players[i].id==socket.id){
players.splice(i, 1);
}
}
connections.delete(socket);
});
});
function broadcast(message, exceptId = -1) {
connections.forEach((socket) => {
if (socket.readyState === WebSocket.OPEN && socket.id!=exceptId) {
socket.send(message);
}
});
}
const PORT = 8080;
server.listen(PORT, () => {
console.log(`Serveur WebSocket écoutant sur le port ${PORT}`);
});