431 lines
No EOL
11 KiB
JavaScript
431 lines
No EOL
11 KiB
JavaScript
const playerSize = 50.;
|
|
const carSize = 40.;
|
|
const playerSpeed=.2;
|
|
const PNJSpeed=.02;
|
|
const bulletSpeed=playerSpeed*2;
|
|
const halfSqrtTwo=0.70710678118;
|
|
const defaulthealth=10;
|
|
|
|
class Player
|
|
{
|
|
constructor (id,x,y,name,dir)
|
|
{
|
|
this.name=name;
|
|
this.x=x;
|
|
this.y=y;
|
|
//this.z=z;//correspond to the map. Ex: 0=>main; 1=>arena
|
|
this.id=id;
|
|
this.visibleDir=1;
|
|
this.dir=dir;//0=stand Still
|
|
//1=North
|
|
//2=North-East
|
|
//3=East
|
|
//4=South-East
|
|
//5=South
|
|
//6=South-West
|
|
//7=West
|
|
//8=North-West
|
|
this.ammo=10;
|
|
this.health=defaulthealth;
|
|
this.kill=0;
|
|
this.death=0;
|
|
}
|
|
|
|
takeDamage(amount,killerId)
|
|
{
|
|
this.health-=amount;
|
|
if(this.health<=0)
|
|
{
|
|
this.death++;
|
|
this.health=defaulthealth;
|
|
|
|
net.died(this.id,killerId);
|
|
}
|
|
}
|
|
|
|
changeDirection(newDirection){
|
|
this.dir = newDirection;
|
|
if(this.dir!=0){
|
|
this.visibleDir = newDirection;
|
|
}
|
|
}
|
|
|
|
update(squares,circles, dt)//update position
|
|
{
|
|
if(this.dir==0)
|
|
return;
|
|
|
|
let dx,dy;
|
|
switch(this.dir)
|
|
{
|
|
case 1: dx=0.;dy=-playerSpeed;break;
|
|
case 2: dx=halfSqrtTwo*playerSpeed;dy=-halfSqrtTwo*playerSpeed;break;
|
|
case 3: dx=playerSpeed;dy=0.;break;
|
|
case 4: dx=halfSqrtTwo*playerSpeed;dy=halfSqrtTwo*playerSpeed;break;
|
|
case 5: dx=0.;dy=playerSpeed;break;
|
|
case 6: dx=-halfSqrtTwo*playerSpeed;dy=halfSqrtTwo*playerSpeed;break;
|
|
case 7: dx=-playerSpeed;dy=0.;break;
|
|
case 8: dx=-halfSqrtTwo*playerSpeed;dy=-halfSqrtTwo*playerSpeed;break;
|
|
default:
|
|
}
|
|
this.x += dx*dt;
|
|
this.y += dy*dt;
|
|
|
|
squares.forEach(square => {
|
|
if(square.collide(this.x,this.y))
|
|
{
|
|
this.x-=dx*dt;
|
|
this.y-=dy*dt;
|
|
this.dir=0;
|
|
return;
|
|
}
|
|
});
|
|
|
|
circles.forEach(circle => {
|
|
if(circle.collide(this.x,this.y))
|
|
{
|
|
this.x-=dx*dt;
|
|
this.y-=dy*dt;
|
|
this.dir=0;
|
|
return;
|
|
}
|
|
});
|
|
}
|
|
|
|
get angle()
|
|
{
|
|
return (this.visibleDir-3)*3.1415926535/4.;
|
|
}
|
|
}
|
|
|
|
class Bullet
|
|
{
|
|
constructor (x,y,dx,dy,id)
|
|
{
|
|
bulletSound.play();
|
|
this.x=x;
|
|
this.y=y;
|
|
this.dx=dx;
|
|
this.dy=dy;
|
|
this.deleted=false;
|
|
this.shooterId=id;
|
|
}
|
|
|
|
update(dt)
|
|
{
|
|
if(!this.deleted)
|
|
{
|
|
this.x+=this.dx*dt*bulletSpeed;
|
|
this.y+=this.dy*dt*bulletSpeed;
|
|
}
|
|
}
|
|
|
|
checkCollisions(squares,circles)//only the client's player /!\
|
|
{
|
|
if(this.deleted)
|
|
return;
|
|
|
|
if(player!=null && player.id!=this.shooterId && Math.sqrt((player.x-this.x)**2+(player.y-this.y)**2)<playerSize/2)
|
|
{
|
|
player.takeDamage(1,this.shooterId);
|
|
this.deleted=true;
|
|
return;
|
|
}
|
|
squares.forEach((square) => {
|
|
if(square.collide(this.x,this.y))
|
|
{
|
|
this.deleted=true;
|
|
return;
|
|
}
|
|
});
|
|
circles.forEach((circle) => {
|
|
if(circle.collide(this.x,this.y))
|
|
{
|
|
this.deleted=true;
|
|
return;
|
|
}
|
|
});
|
|
}
|
|
|
|
}
|
|
|
|
class Square
|
|
{
|
|
constructor(x,y,width,heigth)
|
|
{
|
|
this.x=x;
|
|
this.y=y;
|
|
this.w=width;
|
|
this.h=heigth;
|
|
}
|
|
|
|
collide(x,y)
|
|
{
|
|
return this.x<=x && x<=this.x+this.w && this.y<=y && y<=this.y+this.h;
|
|
}
|
|
}
|
|
|
|
class Circle
|
|
{
|
|
constructor(x,y,radius)
|
|
{
|
|
this.x=x;
|
|
this.y=y;
|
|
this.r=radius;
|
|
}
|
|
|
|
collide(x,y)
|
|
{
|
|
return (x-this.x)**2+(y-this.y)**2 <= this.r**2;
|
|
}
|
|
}
|
|
|
|
class Car
|
|
{
|
|
constructor(type, spawn)
|
|
{
|
|
this.type=type; // 0 circule vers le haut
|
|
// 1 circule vers le bas
|
|
|
|
if(this.type == 1) { //vers le bas
|
|
this.x=1247;
|
|
this.y=-40;
|
|
this.dir=4;
|
|
this.angle=Math.PI/2;
|
|
} else { //vers le haut
|
|
this.x=947;
|
|
this.y=1000;
|
|
this.dir=2;
|
|
this.angle=-Math.PI/2;
|
|
}
|
|
|
|
this.drift=0;
|
|
|
|
this.spawn=spawn;
|
|
|
|
this.tick=0;
|
|
}
|
|
|
|
collide(x,y)
|
|
{
|
|
let cx=this.x-carSize/2;
|
|
let cy=this.y-carSize/2;
|
|
let collide = (cx<=x && x<=cx+carSize && cy<=y && y<=cy+carSize);
|
|
if(collide) {
|
|
driftSound.play()
|
|
this.drift=300;
|
|
}
|
|
return collide;
|
|
}
|
|
|
|
Update()
|
|
{
|
|
if(this.tick==0 && new Date().getSeconds()%20==this.spawn) {
|
|
this.tick=1;
|
|
}
|
|
|
|
if(this.tick==0)
|
|
return;
|
|
|
|
this.ChangeDirection();
|
|
|
|
switch (this.dir) {
|
|
case 1:
|
|
this.x=this.x+this.tick
|
|
break;
|
|
case 2:
|
|
this.y=this.y-this.tick
|
|
break;
|
|
case 3:
|
|
this.x=this.x-this.tick
|
|
break;
|
|
case 4:
|
|
this.y=this.y+this.tick
|
|
break;
|
|
}
|
|
if(this.drift > 0) {
|
|
this.drift--
|
|
}
|
|
}
|
|
|
|
pseudoaleatoire() {
|
|
return Math.floor(Date.now()/1000)%10
|
|
}
|
|
|
|
ChangeDirection()
|
|
{
|
|
if(this.type == 1) {
|
|
if(this.x==1247 && this.y==36) {
|
|
this.dir=3
|
|
this.angle=-Math.PI
|
|
} else if(this.x==430 && this.y==36) {
|
|
this.dir=4
|
|
this.angle=Math.PI/2
|
|
} else if(this.x==430 && this.y==330) {
|
|
//tourner à droite
|
|
this.dir=1
|
|
this.angle=0
|
|
} else if(this.x==607 && this.y==330) {
|
|
if(this.pseudoaleatoire()>5) {
|
|
//vers le bas
|
|
this.dir=4
|
|
this.angle=Math.PI/2
|
|
}
|
|
} else if(this.x==1247 && this.y==330) {
|
|
//vers le bas
|
|
this.dir=4
|
|
this.angle=Math.PI/2
|
|
} else if(this.x==607 && this.y==551) {
|
|
//vers la gauche
|
|
this.dir=3
|
|
this.angle=Math.PI
|
|
} else if(this.x==190 && this.y==551) {
|
|
//vers le bas
|
|
this.dir=4
|
|
this.angle=Math.PI/2
|
|
} else if(this.x==190 && this.y==877) {
|
|
//vers la droite
|
|
this.dir=1
|
|
this.angle=0
|
|
} else if(this.x==907 && this.y==877) {
|
|
//vers la droite
|
|
this.dir=4
|
|
this.angle=Math.PI/2
|
|
} else if(this.x==1247 && this.y==550) {
|
|
if(this.pseudoaleatoire()>5) {
|
|
//vers la gauche
|
|
this.dir=3
|
|
this.angle=Math.PI
|
|
}
|
|
} else if(this.x==910 && this.y==550) {
|
|
//vers le bas
|
|
this.dir=4
|
|
this.angle=Math.PI/2
|
|
} else if(this.x==1247 && this.y==840) {
|
|
//vers la gauche
|
|
this.dir=3
|
|
this.angle=Math.PI
|
|
} else if(this.x==907 && this.y==840) {
|
|
//vers le bas
|
|
this.dir=4
|
|
this.angle=Math.PI/2
|
|
} else if(this.y>1000) {
|
|
//tp
|
|
this.x=1247
|
|
this.y=-40
|
|
this.tick=0;
|
|
}
|
|
} else {
|
|
if(this.x == 1280 && this.y==75) {
|
|
this.dir=2
|
|
this.y=60
|
|
this.angle=-Math.PI/2
|
|
} else if(this.y<-40) {
|
|
this.dir=2
|
|
this.x=947
|
|
this.y=1000
|
|
this.tick=0;
|
|
} else if(this.x==947 && this.y==875 ) {
|
|
if(this.pseudoaleatoire()>7) {
|
|
//tourner à droite
|
|
this.dir=1
|
|
this.angle=0
|
|
}
|
|
} else if(this.x==947 && this.y==839 ) {
|
|
if(this.pseudoaleatoire()>4) {
|
|
//tourner à gauche
|
|
this.dir=3
|
|
this.angle=-Math.PI
|
|
}
|
|
} else if(this.x==947 && this.y==587) {
|
|
this.dir=1
|
|
this.angle=0
|
|
} else if(this.x==1280 && this.y>400) {
|
|
this.dir=2
|
|
this.angle=-Math.PI/2
|
|
} else if(this.x==228 && this.y==839) {
|
|
this.y==823
|
|
this.dir=2
|
|
this.angle=-Math.PI/2
|
|
} else if(this.x==228 && this.y==587) {
|
|
this.dir=1
|
|
this.angle=0
|
|
} else if(this.x==644 && this.y==587) {
|
|
this.dir=2
|
|
this.angle=-Math.PI/2
|
|
} else if(this.dir==2 && this.y==295) {
|
|
this.dir=3
|
|
this.angle=-Math.PI
|
|
} else if(this.x==468 && this.y==295) {
|
|
this.dir=2
|
|
this.angle=-Math.PI/2
|
|
} else if(this.x==468 && this.y==75) {
|
|
this.dir=1
|
|
this.angle=0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class PNJ{
|
|
constructor(x, y){
|
|
this.x=x;
|
|
this.y=y;
|
|
this.dir=1;
|
|
}
|
|
|
|
checkCollisions(x,y){
|
|
let colliding = false;
|
|
squares.forEach((square) => {
|
|
if(square.collide(x,y))
|
|
{
|
|
colliding = true;
|
|
return;
|
|
}
|
|
});
|
|
circles.forEach((circle) => {
|
|
if(circle.collide(x,y))
|
|
{
|
|
colliding=true;
|
|
return;
|
|
}
|
|
});
|
|
return colliding;
|
|
}
|
|
|
|
changeDirection(){
|
|
let newDir = this.dir;
|
|
while(newDir == this.dir){
|
|
newDir = Math.floor(Math.random()*8);
|
|
}
|
|
this.dir = newDir;
|
|
}
|
|
|
|
update(dt)
|
|
{
|
|
let dx,dy;
|
|
switch(this.dir)
|
|
{
|
|
case 1: dx=0.;dy=-PNJSpeed;break;
|
|
case 2: dx=halfSqrtTwo*PNJSpeed;dy=-halfSqrtTwo*PNJSpeed;break;
|
|
case 3: dx=PNJSpeed;dy=0.;break;
|
|
case 4: dx=halfSqrtTwo*PNJSpeed;dy=halfSqrtTwo*PNJSpeed;break;
|
|
case 5: dx=0.;dy=PNJSpeed;break;
|
|
case 6: dx=-halfSqrtTwo*PNJSpeed;dy=halfSqrtTwo*PNJSpeed;break;
|
|
case 7: dx=-PNJSpeed;dy=0.;break;
|
|
case 8: dx=-halfSqrtTwo*PNJSpeed;dy=-halfSqrtTwo*PNJSpeed;break;
|
|
default: dx=0;dy=0;break;
|
|
}
|
|
if(!this.checkCollisions(this.x + dx*dt, this.y + dy*dt)){
|
|
this.x += dx*dt;
|
|
this.y += dy*dt;
|
|
}else{
|
|
this.changeDirection();
|
|
}
|
|
|
|
if(Math.random()<=0.001){
|
|
this.changeDirection();
|
|
}
|
|
|
|
}
|
|
} |