97 lines
No EOL
3.1 KiB
JavaScript
97 lines
No EOL
3.1 KiB
JavaScript
class Input {
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constructor(id, net,renderer, sound) {
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this.keysDown = new Set()
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this.dir = 0;
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this.player=null;
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this.bullets=null;
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this.canvas = document.getElementById(id);
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this.renderer=renderer;
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this.mouseX = 0
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this.mouseY = 0
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this.network = net
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// Event listener pour la position de la souris
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this.canvas.addEventListener("mousemove", this.handleMouseMove.bind(this));
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this.canvas.addEventListener("click", (e) => {
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if(this.player==null || this.bullets==null){
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return;
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}
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let dx = this.mouseX-this.player.x;
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let dy = this.mouseY-this.player.y;
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let norm = Math.sqrt(dx*dx+dy*dy);
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let b = new Bullet(this.player.x,this.player.y,dx/norm,dy/norm,this.player.id, sound);
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this.bullets.push(b);
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this.renderer.addBullet(b);
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this.network.newBullet(b.x,b.y,b.dx,b.dy,b.parentId);
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});
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window.addEventListener("keydown", (e)=>{
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this.keysDown.add(e.key.toLowerCase())
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this.updateDir();
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})
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window.addEventListener("keyup", (e)=>{
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this.keysDown.delete(e.key.toLowerCase())
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this.updateDir();
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})
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}
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updateDir(){
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if(this.player==null)
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return;
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let oldDir=this.dir;
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this.dir=0;
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if(this.keysDown.has('z') || this.keysDown.has('arrowup')){
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if(this.keysDown.has('d') || this.keysDown.has('arrowright')){
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this.dir = 2;
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}else if(this.keysDown.has('s') || this.keysDown.has('arrowdown')){
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this.dir = 0;
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}else if(this.keysDown.has('q') || this.keysDown.has('arrowleft')){
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this.dir = 8;
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}else{
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this.dir = 1;
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}
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}else if(this.keysDown.has('d') || this.keysDown.has('arrowright')){
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if(this.keysDown.has('s') || this.keysDown.has('arrowdown')){
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this.dir = 4;
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}else if(this.keysDown.has('q') || this.keysDown.has('arrowleft')){
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this.dir = 0;
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}else{
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this.dir = 3;
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}
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}else if(this.keysDown.has('s') || this.keysDown.has('arrowdown')){
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if(this.keysDown.has('q') || this.keysDown.has('arrowLeft')){
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this.dir = 6;
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}else{
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this.dir = 5;
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}
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}else if(this.keysDown.has('q') || this.keysDown.has('arrowleft')){
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this.dir = 7;
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}
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if(oldDir!=this.dir)
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{
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this.player.changeDirection(this.dir);
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this.network.update(this.player);
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}
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}
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get getDirection() {
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return this.dir;
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}
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handleMouseMove(event) {
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let mX = event.clientX - this.canvas.getBoundingClientRect().left;
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let mY = event.clientY - this.canvas.getBoundingClientRect().top;
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this.mouseX = mX;
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this.mouseY = mY;
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}
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calculateAngle(playerX, playerY) {
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return Math.atan2(this.mouseY - playerY, this.mouseX - playerX);
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}
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} |