101 lines
No EOL
2.5 KiB
JavaScript
101 lines
No EOL
2.5 KiB
JavaScript
const imgPlayer = new Image();
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const imgBullet = new Image();
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const imgCar = new Image();
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imgPlayer.src = "./assets/body.png";
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imgBullet.src = "./assets/bullet.png";
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imgCar.src = "./assets/car.png";
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class Render {
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constructor(id, mapsrc) {
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this.canvas = document.getElementById(id);
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this.ctx = canvas.getContext("2d");
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this.players = [];
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this.bullets = [];
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this.mapsrc=mapsrc;
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this.ReloadAff();
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this.playerid=0;
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}
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SetPlayerId(id) {
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this.playerid=id
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}
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AddPlayer(player) {
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this.players.push(player);
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}
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addBullet(bullet) {
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this.bullets.push(bullet);
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}
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remBullet(bullet) {
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for(let i=0;i<this.bullets.length;i++) {
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if(bullet==this.bullets[i]) {
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this.bullets.splice(i,1);
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}
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}
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}
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RemPlayer(id) {
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for(let i=0;i<this.players.length;i++)
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{
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if(this.players[i].id==id)
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{
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this.players.splice(i,1);
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break;
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}
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}
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}
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RenderPlayer(player) {
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this.ctx.save();
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this.ctx.translate(player.x, player.y);
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this.ctx.rotate(player.angle);
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this.ctx.drawImage(imgPlayer, -playerSize / 2, -playerSize / 2, playerSize, playerSize);
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this.ctx.restore();
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this.ctx.fillStyle = 'white';
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this.ctx.font="10pt arial";
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this.ctx.fillText(player.name,player.x-player.name.length*10/3,player.y-playerSize/1.8);
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if(player.id==this.playerid) {
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this.ctx.fillStyle = 'red';
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this.ctx.fillRect(player.x-playerSize/2-5, player.y-playerSize/2, playerSize+10, 5);
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this.ctx.fillStyle = '#7AFF33';
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this.ctx.fillRect(player.x-playerSize/2-5, player.y-playerSize/2, player.health*(playerSize+10)/defaulthealth, 5);
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}
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}
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RenderCar(x,y, angle) {
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this.ctx.save();
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this.ctx.translate(x, y);
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this.ctx.rotate(angle);
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this.ctx.drawImage(imgCar, -carSize*1513/750 / 2, -carSize / 2, carSize*1513/750, carSize);
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this.ctx.restore();
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}
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RenderBullet(bullet) {
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this.ctx.save();
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this.ctx.translate(bullet.x, bullet.y);
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this.ctx.drawImage(imgBullet, -playerSize / 2, -playerSize / 2, playerSize, playerSize);
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this.ctx.restore();
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}
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ReloadAff() {
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/*this.ctx.fillStyle = "red";
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this.ctx.fillRect(0,0,this.canvas.width,this.canvas.height);
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*/
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const fond = new Image();
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fond.src = this.mapsrc;
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mapWidth = fond.width;
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mapHeith = fond.height;
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this.ctx.canvas.width = mapWidth;
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this.ctx.canvas.height = mapHeith;
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this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeith);
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this.players.forEach((player) => {
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this.RenderPlayer(player);
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})
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this.bullets.forEach((bullet) => {
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this.RenderBullet(bullet);
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});
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}
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} |