101 lines
No EOL
3.2 KiB
JavaScript
101 lines
No EOL
3.2 KiB
JavaScript
class Input {
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constructor(id, net) {
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this.keysDown = new Set()
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this.dir = 0;
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this.player=null;
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this.canvas = document.getElementById(id);
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this.mouseX = 0
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this.mouseY = 0
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this.network = net
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// Event listener pour la position de la souris
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this.canvas.addEventListener("mousemove", this.handleMouseMove.bind(this))
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this.canvas.addEventListener("click", function(event) {
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console.log("Clic de la souris");
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});
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/*window.addEventListener("keydown", function(event) {
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switch(event.key) {
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case "ArrowUp":
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console.log("Flèche du haut");
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break;
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case "ArrowDown":
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console.log("Flèche du bas");
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break;
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case "ArrowLeft":
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console.log("Flèche de gauche pressée");
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break;
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case "ArrowRight":
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console.log("Flèche de droite pressée");
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break;
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}
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});*/
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window.addEventListener("keydown", (e)=>{
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this.keysDown.add(e.key.toLowerCase())
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this.updateDir();
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})
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window.addEventListener("keyup", (e)=>{
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this.keysDown.delete(e.key.toLowerCase())
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this.updateDir();
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})
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}
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updateDir(){
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if(this.player==null)
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return;
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let oldDir=this.dir;
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this.dir=0;
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if(this.keysDown.has('z') || this.keysDown.has('arrowup')){
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if(this.keysDown.has('d') || this.keysDown.has('arrowright')){
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this.dir = 2;
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}else if(this.keysDown.has('s') || this.keysDown.has('arrowdown')){
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this.dir = 0;
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}else if(this.keysDown.has('q') || this.keysDown.has('arrowleft')){
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this.dir = 8;
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}else{
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this.dir = 1;
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}
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}else if(this.keysDown.has('d') || this.keysDown.has('arrowright')){
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if(this.keysDown.has('s') || this.keysDown.has('arrowdown')){
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this.dir = 4;
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}else if(this.keysDown.has('q') || this.keysDown.has('arrowleft')){
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this.dir = 0;
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}else{
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this.dir = 3;
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}
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}else if(this.keysDown.has('s') || this.keysDown.has('arrowdown')){
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if(this.keysDown.has('q') || this.keysDown.has('arrowLeft')){
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this.dir = 6;
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}else{
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this.dir = 5;
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}
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}else if(this.keysDown.has('q') || this.keysDown.has('arrowleft')){
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this.dir = 7;
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}
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if(oldDir!=this.dir)
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{
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this.player.changeDirection(this.dir);
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this.network.update(this.player);
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}
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}
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get getDirection() {
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return this.dir;
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}
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handleMouseMove(event) {
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let mX = event.clientX - this.canvas.getBoundingClientRect().left;
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let mY = event.clientY - this.canvas.getBoundingClientRect().top;
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this.mouseX = mX
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this.mouseY = mY
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}
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calculateAngle(playerX, playerY) {
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return Math.atan2(this.mouseY - playerY, this.mouseX - playerX) //Math.atan2(
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}
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} |