53 lines
1.1 KiB
JavaScript
53 lines
1.1 KiB
JavaScript
const express = require('express');
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const http = require('http');
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const WebSocket = require('ws');
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const app = express();
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const server = http.createServer(app);
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const wss = new WebSocket.Server({ server });
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const connections = new Set();
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var playerCount = 0;
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app.get('/', (req, res) => {
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res.send('Serveur WebSocket fonctionne !');
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});
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wss.on('connection', (socket) => {
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connections.add(socket);
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socket.on('message', (message) => {
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message = JSON.parse(message);
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if (message.type == "connect") {
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var obj = {
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id: playerCount,
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x: 0,
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y: 0
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}
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socket.send(JSON.stringify(obj));
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playerCount++;
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} else if (message.type == "ping") {
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socket.send("pong");
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} else {
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broadcast(JSON.stringify(message));
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}
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});
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socket.on('close', () => {
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connections.delete(socket);
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});
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});
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function broadcast(message) {
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connections.forEach((socket) => {
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if (socket.readyState === WebSocket.OPEN) {
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socket.send(message);
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}
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});
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}
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const PORT = process.env.PORT || 3000;
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server.listen(PORT, () => {
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console.log(`Serveur WebSocket écoutant sur le port ${PORT}`);
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});
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