GrandTabernacleAutoVI/js/render.js
2023-12-05 15:01:15 +01:00

52 lines
No EOL
1.1 KiB
JavaScript

const img = new Image();
img.src = "./assets/body3.png";
class Render {
constructor(id, mapsrc) {
this.canvas = document.getElementById(id);
this.ctx = canvas.getContext("2d");
this.players = [];
this.mapsrc=mapsrc
this.ReloadAff();
}
AddPlayer(player) {
this.players.push(player);
}
RemPlayer(id) {
for(let i=0;i<this.players.length;i++)
{
if(this.players[i].id==id)
{
this.players.splice(i,1);
break;
}
}
}
RenderPlayer(player) {
this.ctx.save();
this.ctx.translate(player.x, player.y);
this.ctx.rotate(player.angle);
this.ctx.drawImage(img, -playerSize / 2, -playerSize / 2, playerSize, playerSize);
this.ctx.restore();
}
ReloadAff() {
/*this.ctx.fillStyle = "red";
this.ctx.fillRect(0,0,this.canvas.width,this.canvas.height);
*/
const fond = new Image();
fond.src = this.mapsrc;
mapWidth = fond.width
mapHeith = fond.height
this.ctx.canvas.width = mapWidth
this.ctx.canvas.height = mapHeith
this.ctx.drawImage(fond, 0, 0, mapWidth, mapHeith);
this.players.forEach((player) => {
this.RenderPlayer(player);
})
}
}